Your ultimate guide to mastering the game from start to finish
made by Neverland
HAIKYU!! Fly High is an idle gacha game officially partnered with the anime Haikyu!! and developed by Garena.
In Fly High, you focus on collecting characters and training them, with gameplay focused on playing short matches of volleyball. By learning skills, developing synergies and building the perfect team, you can refine your volleyball team with fan favourite characters from the anime.
Key Features:
Once you finish the tutorial, you will be offered an initial pull on the beginner banner with a guaranteed SSR.
The guaranteed SSR will be one of:
It is recommended to pick either
The worst SSR in the game will be better than almost any SR or lower character. If you have one, use it. Use the tier list to pick between SSR+ characters when building a team.
You will need to upgrade characters, even SRs or lower to progress at the initial stages of the game, however focus your resources into the early SSRs you get as you do not regain all of the resources spent when dismantling/recycling players.
There is a "quick training" button on each player in the training screen. If you click that, and increase the stars, the game will automatically calculate the amount of 2* fodder (or whatever extra fodder you have) and needed to not only make the upgrade, but make the fodder as well.
TLDR: Hit quick training button, upgrade star, will show how much TOTAL needed for the upgrade, there is NO NEED to manually upgrade your fodder.
Once you have your initial team set up, keep progressing through the Training Camp stages, until you either reach a hard level block, or simply are not strong enough to progress. If you can no longer clear any stages, try and upgrade with the you have gained, however if you are still stuck, you will have to move onto other game modes as Training Camp stages no longer become the best way to progress.
Power Difference Check: A good rule of thumb for determining if you are strong enough to beat a stage is that if it says "disadvantage" due to power difference, it is impossible to beat. Train up and try again when that is gone.
The way to get account levels is by spending your energy, so doing Training Camp or Practice Matches will progress towards that. The
granted is per stamina spent, meaning there is no "better way" to gain
.
Practice Matches will be the main use of your stamina throughout the game, with the choice being, which of the practice stages to choose from. They each provide different resources.
The basic form of progression, for levelling up and starring up characters.
Used to upgrade memories. Memories are separate resources that have to be summoned for in "Memory Summon". Each character can only equip one memory, and they provide stats, as well as a specific feature/power that can help a player. It is important to not that not every memory is compatible with everybody that can equip it. There are some memories that are more universal, but in general, the best memory for a character is their own memory.
Used in character "Training" with the manuals tending to be the harder one to acquire.
Gives currency to upgrade potentials as well as gives new
potentials that can be equipped by characters.
Potentials are almost like items that each character can equip. They will be numbered 1-6, and can only be equipped in that specific slot. They provide specific stats (main stat and sub stat) as well as (more importantly) a specific set bonus. Aim to get one 4 set and a 2 set.
Tip 1: Always push each unique training matches as far as you can. First time rewards are good, and should you ever be in need of a specific resource, being the furthest you are will help you. It also gives summons.
Tip 2: Star levels and max training (unlocking the 4th ability) for characters are the ways to increase character strength the most. So if you are lost, upgrade your main characters and finish their training first.
Tip 3: Do not farm potentials until you are done almost everything else. The endgame will be finding perfect
potentials, and should only be farmed with the maximum chance to find those perfect ones.
There will be more in depth guides to each specific mode, but this will be a quick introduction to how each works, and how you should use them as a new player.
A system to get passive and Potential
, push the stages as far as you can, collect rewards.
Gym tickets are earned randomly from practice matches. Spend them by either manually challenging or quick challenging in order to get
,
Coins and Fragments.
SSR fragments are the only useful fragments, so it is essential to get 9 wins. If you lose once on your board, you should refresh. The average level of enemies increases over a week, so it will reset when a weekly reset occurs (so if you reach a point where you can no longer win, don't be alarmed). TLDR: Spend tickets, make sure you get 9 wins, never go over 50 tickets
This is currently the only game mode that requires 2 teams, especially for beginners, it is more effective to split up your main roster rather than trying to train 2 whole rosters.
The PVP of the game thus far. Challenge players, do it every day (even if you lose) and climb.
A new stage will unlock based on the day of the week. Push it as far as you can. If you cannot go further, then do not worry, you will have more chances later in the week as well as the following week.
The last thing I will touch on is the Club system. This is similar to a group or guild in most similar games, and it is important. You earn club points which can be spent in the club shop for resources, however it is important for more reasons than just that. It unlocks some interesting content as well as providing a way to trade fragments. Overall, find a community, join a club. There are many recruiting pages on the discord.
Club Benefits: It unlocks some interesting content as well as providing a way to trade fragments. Overall, find a community, join a club. There are many recruiting pages on the discord.
More of a side gacha game, similar to most of the idle gacha genre. You will be given lots of resources at the start of the game, but after content becomes level locked, it becomes more of a "check-in when timers reset" sort of game, where you wait to gain more resources and upgrade your team more to push forward.
The game has many different modes with a good amount of content, however, after reaching a wall, the dailies are very quick and can be done in 5-10 minutes.
The rates in the game are extremely low, but banners are built on a pity system that carries from banner to banner. Base UR rates are 0.1% and base SSR rates are 1%. However, there is both a soft and hard pity in this game. In the UR banner, there is a hard pity at 140 pulls (you will always get the character at 140 at the latest), but the soft pity starts at 80 pulls (the odds to pull him will gradually increase with each pull past 80, until you pull him). From personal experience, it seems it takes on average, 100-110 pulls to pull any specific UR.
Dupes are important to an extent. There are clear power differences between characters, and 2 specific dupe breakpoints that give big power increases (2 dupes and 6 dupes). There are items that can be used as a wild-card dupe to assist with this as well. In general, it depends on the character.
Yes and no. It isn't a heavy PVP game, and keeping up with content F2P is very doable, however keeping up with P2W players is nearly impossible.
No. The game gives you 10 tries on your opening banner and that is normally enough to get a decent start. The rates in this game also make rerolling quite ineffective.
Yes, there is a mode called Peak Challenge, with a leaderboard. However there is no live PVP.
No PC client at the moment, but it is playable on emulators.