Koshi Sugawara (After-School)
SP
Setter Karasuno Tier SS
Setter Karasuno Tier SS
This is the profile page for Koshi Sugawara (After-School).
They play as a
at Karasuno.
Explore bonds, resonance skills, and skill mechanics below.
at Karasuno.
Explore bonds, resonance skills, and skill mechanics below.
Deployment Bonds
Deployment bond information will be added soon.
Collection Bonds
Collection bond information will be added soon.
Resonance Skills
SR2 Resonance SR2
When KOSHI SUGAWARA (After-School)'s stamina is below 80, he recovers 5 stamina after each ball contact. While KOSHI SUGAWARA (After-School) is on the court, when your side's players score, the scoring player recovers 10 stamina and gains 8% Awareness and Reflex, up to 2 stacks.
SR4 Resonance SR4
While KOSHI SUGAWARA (After-School) is on the court, your players' Basic Stats increase by 10%; when your side scores, your players' ATK Technique increases by 4% for 8 net crossings, up to 3 stacks; when your side loses a point, your players' DEF Technique increases by 4% for 8 net crossings, up to 3 stacks; if the ball crosses the net 5 times or fewer, your players' DEF Technique additionally increases by 4% for 8 net crossings, up to 3 stacks.
Skill 1 STRATEGIC SUPPORT
CD: -
While KOSHI SUGAWARA (After-School) is on the court, when a front-row ally uses a Block skill, that ally's Block increases by 5/6.25/7% of the total Block stat of other front-row allies, up to 1000/1250/1500 lasting for 2 net crossings; and when a back-row ally performs a Receive, that ally's Receive increases by 5/6.25/7.5% of the total Receive stat of other back-row allies, up to 1000/1250/1500, lasting for 2 net crossings.
Skill 2 AMBUSH SERVE
CD: 6
KOSHI SUGAWARA (After-School) performs a Serve with 140/160/180% of his Serve stat as power; Team Morale increases by 10; all allies on the court gain 12% Basic Stats for 1 rally.
Skill 3 CAUTIOUS SET
CD: -
KOSHI SUGAWARA (After-School)'s Set stat increases by 13/16/20%. When he first enters the game, your side's players lose stamina equal to 50% of their current stamina, and for every 6 stamina lost this way, that player's Basic Stats increase by 1/1.3/1.6%. Afterwards, your side's players recover 15 stamina at the end of each rally for 4 rallies.
Skill 4 CONFIRMED SIGNAL
CD: 8
KOSHI SUGAWARA (After-School) consumes 15 additional stamina to perform a Set skill with 260/280/300/320/340% of his Set stat as power, and the spiker gains 20% ATK Technique for 2 net crossings.