Sachiro Hirugami
UR
Middle Blocker Kamomedai Tier S
Middle Blocker Kamomedai Tier S
This is the profile page for Sachiro Hirugami.
They play as a
at Kamomedai.
Explore bonds, resonance skills, and skill mechanics below.
at Kamomedai.
Explore bonds, resonance skills, and skill mechanics below.
Deployment Bonds
Deployment bond information will be added soon.
Collection Bonds
Collection bond information will be added soon.
Resonance Skills
SR2 Resonance SR2
When the opponent is in [Team Morale Awakening] effect, SACHIRO HIRUGAMI's serve increases his Awareness by 20% and grants him 1 stack of the "Immovable Block" Buff. When your side loses a point, HIRUGAMI gains 1 stack of "Immovable Block" Buff and increases his Basic Stats by 10% for 4 net crossings. When your side scores, the cooldown of "IMMOVABLE HIRUGAMI" is reduced by 6 net crossings.
SR4 Resonance SR4
SACHIRO HIRUGAMI's DEF Technique increases by 20%. While he is on the court, when the opponent performs a Spike, the spiker gains 1 stack(s) of [Disruption] Debuff, reducing Power ATK/Quick ATK stats by 5% for 4 net crossings. If the opponent already has [Disruption] Debuff. the cooldown of IMMOVABLE HIRUGAMI is reduced by 10 net crossings, and your side's DEF Technique increases by 10% for 4 net crossings.
Skill 1 SYSTEM CORE
CD: -
Increases SACHIRO HIRUGAMI's Awareness by 12/16/20% when Serving. While he is on the court, each time your side performs a Block, the blocker gains 1 stacks of "System". Each stack increases that player's Basic Stats by 8%, up to 5 stacks, lasting until your side scores. Each stack also increases HIRUGAMI's Basic Stats by an additional 10%.
Skill 2 MORALE BREAKER
CD: 6
SACHIRO HIRUGAMI performs a Jump Float Serve with 140/160/180% of his Serve stat. If this is a Critical Serve, the opponent is forced out of [Team Morale Awakening] and cannot gain Morale for the next 1 turn(s).
Skill 3 THE BEST DEFENSE IS A GOOD OFFENSE
CD: -
While SACHIRO HIRUGAMI is on the court, gains 1 stack of [Immovable Block] every time the ball crosses the net.
Your side's block triggers different effects when [Immovable Block] reach:
→ 2 stacks: Increase the Block power by 15/20/25% of the blocker's Block stat for 2 net crossings
→ 3 stacks: Increase your side's Receive stat by 15/20/25% for 2 net crossings
→ 4 stacks: Increase your next Spike power by 15/20/25% of the spiker's Power Attack/Quick Attack stat for 2 net crossings
→ At the end of each turn, all remaining stacks are consumed: every 1 stack(s) consumed increases your players' +5% Attack Technique and +5% Defense Technique for 1 turn.
Skill 4 IMMOVABLE HIRUGAMI
CD: 12
SACHIRO HIRUGAMI performs a Block with 260/275/290/305/320% of his Block stat. If the opponent is performing a Power Spike, this Block gains an additional 40/45/50/55/60% of his Block stat.