Shoyo Hinata

Shoyo Hinata (Sakura)

SP Middle Blocker Middle Blocker Karasuno Tier SS
Receive Quick
This is the profile page for Shoyo Hinata (Sakura). They play as a Middle Blocker at Karasuno. Explore bonds, resonance skills, and skill mechanics below.

Deployment Bonds

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Collection Bonds

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Resonance Skills

SR2 Resonance SR2
SHOYO HINATA (Sakura)'s Attack Technique increases by 20%. His Critical Quick Spike cannot be blocked and reduces the Awareness and Reflex of the opponent by 10%, lasting 3 net crossings. If this spike scores, the opponent's Awareness and Reflex are further reduced by 10%, lasting 3 net crossings.
SR4 Resonance SR4
SHOYO HINATA (Sakura)'s Strength increases by 30%. At the start of the match, his Awareness is reduced to 0%. For every 1% Awareness reduced in this way, his Strength increases by 2.5%. When he performs a Critical Quick Spike, his Strength further increases by 40% of his current Awareness, up to a maximum of 60%.
Skill 1 MOMENT OF CONTROL
CD: -
While SHOYO HINATA (Sakura) is on the court, your front row players gain 10/13/16% Defense Technique. Each time he lands a Critical touch, increases his Attack Technique by 3/3.5/4%, stacking up to 4 times.
Skill 2 STABLE LANDING
CD: 6
SHOYO HINATA (Sakura) performs a Receive with 140/160/180% of his Receive stat. After this, all players on your side gain 12% Basic Stats for 6 net crossings.
Skill 3 DEFENSE INTO FLIGHT
CD: -
While SHOYO HINATA (Sakura) is in the back row, your back row players gain 10/13/16% Defense Technique. If your side performs a not-BAD Receive, HINATA gains 12/16/20% Quick Attack for 2 net crossings. If your side performs a Critical Receive, his next Quick Spike gains 100% Awareness.
Skill 4 SOARING STRIKE
CD: 8
SHOYO HINATA (Sakura) performs a Quick Spike with 260/275/290/305/320% of his Quick Attack stat. If this Spike is Critical, its power increases by an additional 40/45/50/55/60% of his Quick Attack stat.