Jonathan Badge

Badge details, set activation, rank stats, and skill tracks.

Jonathan Badge
SSR

Set Activation

When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.

Stats by Rank

Rank HP Attack Defense
Legendary ★1 23,971 1,596 796
Legendary ★2 29,964(+5,993) 1,996(+400) 996(+200)
Legendary ★3 37,455(+13,484) 2,495(+899) 1,246(+450)
Mythic ★1 46,820(+22,849) 3,120(+1,524) 1,560(+764)

Skills at Mythic ★1

Protection
★7 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
2 pts When the equipper's HP is above 50%, all allies within 2 tiles take 4% less damage.
3 pts When the equipper's HP is above 50%, all allies within 2 tiles take 5% less damage.
4 pts When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
Garrison
★8 Gains Garrison at the beginning of each battle. Garrison: Takes 3% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
2 pts Gains Garrison at the beginning of each battle. Garrison: Takes 4% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
3 pts Gains Garrison at the beginning of each battle. Garrison: Takes 5% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
4 pts Gains Garrison at the beginning of each battle. Garrison: Takes 10% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
5 pts Gains Garrison at the beginning of each battle. Garrison: Takes 11% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
6 pts Gains Garrison at the beginning of each battle. Garrison: Takes 12% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
7 pts Gains Garrison at the beginning of each battle. Garrison: Takes 13% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
8 pts Gains Garrison at the beginning of each battle. Garrison: Takes 20% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison. When the equipper's HP drops below 30%, they immediately gain a Shield equal to 800% of their Defense for 10 seconds. Cooldown: 30 seconds.
Advanced Defense
★7 Increases Base Defense by 5%.
2 pts Increases Base Defense by 10%.
3 pts Increases Base Defense by 15%.
4 pts Increases Base Defense by 20%.