Database
Jonathan Badge
Badge details, set activation, rank stats, and skill tracks.
Set Activation
When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
Stats by Rank
| Rank | HP | Attack | Defense |
|---|---|---|---|
| Legendary ★1 | 23,971 | 1,596 | 796 |
| Legendary ★2 | 29,964(+5,993) | 1,996(+400) | 996(+200) |
| Legendary ★3 | 37,455(+13,484) | 2,495(+899) | 1,246(+450) |
| Mythic ★1 | 46,820(+22,849) | 3,120(+1,524) | 1,560(+764) |
Skills at Mythic ★1
★7 When the equipper's HP is above 50%, all allies within 2 tiles take 3% less damage.
2 pts When the equipper's HP is above 50%, all allies within 2 tiles take 4% less damage.
3 pts When the equipper's HP is above 50%, all allies within 2 tiles take 5% less damage.
4 pts When the equipper's HP is above 50%, all allies within 2 tiles take 10% less damage.
★8 Gains Garrison at the beginning of each battle. Garrison: Takes 3% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
2 pts Gains Garrison at the beginning of each battle. Garrison: Takes 4% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
3 pts Gains Garrison at the beginning of each battle. Garrison: Takes 5% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
4 pts Gains Garrison at the beginning of each battle. Garrison: Takes 10% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
5 pts Gains Garrison at the beginning of each battle. Garrison: Takes 11% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
6 pts Gains Garrison at the beginning of each battle. Garrison: Takes 12% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
7 pts Gains Garrison at the beginning of each battle. Garrison: Takes 13% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison.
8 pts Gains Garrison at the beginning of each battle. Garrison: Takes 20% less damage from all sources. Upon taking a single instance of damage that exceeds 30% of Max HP, caps that damage at 30% of Max HP and removes Garrison. When the equipper's HP drops below 30%, they immediately gain a Shield equal to 800% of their Defense for 10 seconds. Cooldown: 30 seconds.
★7 Increases Base Defense by 5%.
2 pts Increases Base Defense by 10%.
3 pts Increases Base Defense by 15%.
4 pts Increases Base Defense by 20%.