Akira Otoishi

Last updated: August 11, 2026

Akira Otoishi

Akira Otoishi

Agility · Range 1
Agility · Range 1 SR
Rarity SR
Fighting Style Agility
Range 1
Overall Tier B+

Basic status (Lv.)

HP
249K (Lv.1: 996)
ATK
20.1K (Lv.1: 109)
DEF
6746 (Lv.1: 30)

Promotion Attributes

Attack Speed 0%
Crit Rate 14%
Crit Res Rate 0%
Crit Factor 200%
Crit Boost 0
Crit Res 700
Debuff Proficiency 2%
Resilience 2%
DMG Boost Rate 5%
DMG Reduction Rate 5%
Accuracy Rate 0%
Block Rate 5%
Block Strength 5%
Healing Bonus 0%
Healing Received Bonus 10%
Hit Rate 100%
Dodge Rate 0%
Effect Hit 2%
Effect Res 2%
PvP DMG Reduction 50%
Ultimate
Red Hot Chili Pepper

Red Hot Chili Pepper

At the beginning of each battle, Akira Otoishi deploys an invulnerable battery at his location that provides up to 20 stacks of Electricity. In addition, Akira gains 5 stacks of Electricity by default. Akira loses 1 stacks of Electricity every 2 seconds during combat. When his Electricity stacks are depleted, if the battery has any remaining Electricity stacks, he retreats to the battery and regains 5 stacks of Electricity. When releasing this skill, Akira deals damage equal to 1200% – 1800% of Attack. The lower the target's Energy, the higher the damage dealt.
2 Increases damage to 1300% – 2000% of Attack.
3 Increases damage to 1400% – 2200% of Attack.
4 Increases damage to 1500% – 2400% of Attack.
Skill
Kill You Nice and Easy

Kill You Nice and Easy

Red Hot Chili Pepper dashes toward the target from up to 4 tiles away, then deals damage equal to 340% of Attack. Each stack of Electricity enables this attack to deal additional damage equal to 20% of Attack. Cooldown: 15 seconds.
2 Reduces cooldown to 13 seconds. Increases damage to 380% of Attack and additional damage from each Electricity stack to 30% of Attack.
3 Reduces cooldown to 10 seconds. Increases damage to 420% of Attack and additional damage from each Electricity stack to 40% of Attack.
Passive 1
Powered by Electricity

Powered by Electricity

Increases Attack and Max HP by 10%. Special Effect: Basic attacks reduce the target's Energy by 40 and deal additional damage equal to 10% of Attack.
2 Increases attribute bonuses to 15%. Basic attacks reduce the target's Energy by 60 and deal additional damage equal to 15% of Attack.
3 Increases attribute bonuses to 20%. Basic attacks reduce the target's Energy by 80 and deal additional damage equal to 20% of Attack.
Passive 2
Charge with Electricity

Charge with Electricity

Whenever Akira gains 1 stacks of Electricity, restores 5% of Max HP.
2 Increases HP restoration to 7.5% of Max HP.
3 Increases HP restoration to 10% of Max HP.
Passive 3
Revive

Revive

Upon taking fatal damage, if the battery has any remaining Electricity stacks, Akira will not be defeated but instead returns to the battery and absorbs all its remaining Electricity stacks. After triggering this effect, Chili Pepper enters an enhanced state, raising its maximum number of Electricity stacks to 10. This enhanced state lasts for 6 seconds. This effect cannot trigger if the battery's Electricity stacks are depleted. Triggering this effect consumes all remaining Electricity stacks of the battery.
2 Extends enhancement duration to 8 seconds.
3 Extends enhancement duration to 10 seconds.

Akira is an SR Agility fighter who plays around Red Hot Chili Pepper's Electricity battery — an invulnerable station that fuels his kit and even lets him cheat death by fleeing back into remaining stacks. Kill You Nice and Easy turns those stacks into real damage spikes, while Powered by Electricity siphons enemy Energy on basics. At B+ he is a solid mid-tier pick for players who like self-sustaining melee carries, but he needs the battery uptime and Electricity management to outpace stronger Agility options.