Santana

Last updated: August 11, 2026

Santana

Santana

Defense · Range 1
Defense · Range 1 SR
Rarity SR
Fighting Style Defense
Range 1
Overall Tier A

Basic status (Lv.)

HP
310.2K (Lv.1: 8000)
ATK
11.5K (Lv.1: 305)
DEF
10.4K (Lv.1: 210)

Promotion Attributes

Attack Speed 0%
Crit Rate 5%
Crit Res Rate 7%
Crit Factor 200%
Crit Boost 0
Crit Res 700
Debuff Proficiency 2%
Resilience 2%
DMG Boost Rate 0%
DMG Reduction Rate 2%
Accuracy Rate 0%
Block Rate 20%
Block Strength 30%
Healing Bonus 0%
Healing Received Bonus 10%
Hit Rate 100%
Dodge Rate 0%
Effect Hit 2%
Effect Res 2%
PvP DMG Reduction 30%
Ultimate
Devouring Cell

Devouring Cell

Santana burrows into an enemy, dealing damage equal to 1200% of Defense and restoring HP equal to 800% of Defense. For every 10% of missing HP, increases HP restoration by 5%.
2 Increases HP restoration to 850% of Defense and damage to 1300% of Defense.
3 Increases HP restoration to 900% of Defense and damage to 1400% of Defense.
4 Increases HP restoration to 1000% of Defense and damage to 1500% of Defense.
Skill
Ribs Blades

Ribs Blades

Santana strikes enemies with his rib blades, dealing damage equal to 500% of Defense to all enemies within 1 tile and inflicting 2 stacks of Attack Down. Cooldown: 14 seconds.
2 Reduces cooldown to 12 seconds. Increases damage to 550% of Defense.
3 Reduces cooldown to 10 seconds. Increases damage to 600% of Defense.
Passive 1
Pillar Man

Pillar Man

Increases Defense and Max HP by 10%. Gains 1 stack of Defense Up every 10 seconds. If the battle has lasted for at least 20 seconds, each trigger grants an additional 1 stack of Defense Up.
2 Increases attribute bonuses to 15%. Shortens the interval for gaining Defense Up to 8 seconds.
3 Increases attribute bonuses to 20%. Shortens the interval for gaining Defense Up to 6 seconds.
Passive 2
Absorber

Absorber

When any unit within 2 tiles is defeated, restores 5% of Max HP and increases Max HP by 5%. The Max HP bonus is capped at 20%.
2 Increases HP restoration to 7.5% of Max HP and Max HP bonus to 7.5%.
3 Increases HP restoration to 10% of Max HP and Max HP bonus to 10%.
Passive 3
Meat Invade

Meat Invade

Upon dealing damage, inflicts 1 stack of Meat Invade on the target. For each unit in battle affected by Meat Invade, Santana restores 1% of his Max HP per 2 seconds.
2 For each unit in battle affected by Meat Invade, Santana restores 1.5% of his Max HP per second.
3 For each unit in battle affected by Meat Invade, Santana restores 2% of his Max HP per second.

Santana is an SR Defense Pillar Man who heals through Devouring Cell and snowballs Max HP from nearby deaths. Ribs Blades AoE Attack Down, stacking Defense Up over long fights, and Meat Invade sustain make him a marathon tank. A-tier Defense — excellent for drawn-out PvE waves where absorption value compounds.