Will A. Zeppeli

Last updated: August 11, 2026

Will A. Zeppeli

Will A. Zeppeli

Support · Range 1
Support · Range 1 SR
Rarity SR
Fighting Style Support
Range 1
Overall Tier B+

Basic status (Lv.)

HP
258.2K (Lv.1: 1064)
ATK
17K (Lv.1: 100)
DEF
7108 (Lv.1: 37)

Promotion Attributes

Attack Speed 0%
Crit Rate 5%
Crit Res Rate 2%
Crit Factor 200%
Crit Boost 0
Crit Res 200
Debuff Proficiency 2%
Resilience 2%
DMG Boost Rate 0%
DMG Reduction Rate 0%
Accuracy Rate 30%
Block Rate 5%
Block Strength 15%
Healing Bonus 30%
Healing Received Bonus 0%
Hit Rate 100%
Dodge Rate 0%
Effect Hit 7%
Effect Res 7%
Skill Strength 5%
PvP DMG Reduction 30%
Ultimate
Breathing Technique

Breathing Technique

Zeppeli uses his Ripple breathing technique to heal 1 ally with the lowest HP percentage within 5 tiles, restoring HP equal to 25% of Zeppeli's Max HP, and 80 Energy per second for 5 seconds.
2 Increases HP restoration to 30% of Zeppeli's Max HP and Energy restoration to 90 per second.
3 Increases HP restoration to 35% of Zeppeli's Max HP and Energy restoration to 100 per second.
4 Increases HP restoration to 40% of Zeppeli's Max HP and Energy restoration to 120 per second.
Skill
Sendo Wave Kick

Sendo Wave Kick

Zeppeli releases a Sendo Wave Kick, dealing damage equal to 400% of Attack and having an 80% chance to Stun the target for 2 seconds. Cooldown: 14 seconds.
2 Reduces cooldown to 12 seconds. Increases damage to 450% of Attack and Stun chance to 90%.
3 Reduces cooldown to 10 seconds. Increases damage to 500% of Attack and Stun chance to 100%.
Passive 1
Ripple Master

Ripple Master

Increases Attack and Max HP by 10%. Skills inflict 2 stacks of Block Down on the target.
2 Increases attribute bonuses to 15%.
3 Increases attribute bonuses to 20%.
Passive 2
Ripple Energy

Ripple Energy

Increases Shield and healing bonuses by 10%. All attacks against Vampires and Zombies deal additional damage equal to 2% of the target's current HP. The additional damage is capped at 100% of this character's Attack.
2 Increases Shield and healing bonuses to 15%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 3% of the target's current HP.
3 Increases Shield and healing bonuses to 20%. Attacks against special units (Vampires and Zombies) now deal additional damage equal to 4% of the target's current HP.
Passive 3
Deep Pass Overdrive

Deep Pass Overdrive

If this battle has lasted at least 10 seconds, Zeppeli grants 5 stacks of Attack Up to 1 ally with the highest Attack within 5 tiles and restores their Energy by 200 per second for 3 seconds.
2 Shortens the battle duration required to trigger this passive effect to 8 seconds.
3 Shortens the battle duration required to trigger this passive effect to 5 seconds.

Will A. Zeppeli is an SR Support Ripple mentor. Breathing Technique heals and Energy-ticks the lowest ally, Sendo Wave Kick Stuns with Block Down, and Deep Pass Overdrive massively pumps the top attacker after 10 seconds. Ripple Energy covers Vampire/Zombie content. B+ Support — a strong carry-enabler; still usually sits behind Tonio/Giorno for pure sustain.