Game
Back to homepageDatabase
CharactersBuildsArcanaArcana TierMeta
Character Tier ListArcana Tier ListWiki HomeTools
Team BuilderTier List MakerCommunityQuick links
CharactersTier ListCodesCommunityGuide
Ceres
This is the character page of Ceres. You can find the best builds, journey training, and skill order here.
Last updated: 29.06.2026
Ceres
The commander of the Western Liberators and the living hope of all Westerners who dream of reclaiming the West. Pursues strength and does not tolerate weakness.
birthday January 1
Height 158cm
From Western Disaster Zone
Affiliation Western Liberators
CV (KR) Lee Eun-jo
CV (JP) Yuko Natsuyoshi
Basic status (Lv.)
Attack power
Vitality
Defense
speed
Critical hit probability
Critical damage
Effect hit 108%
Effect resistance 0%
Hit rate 100%
Journey Status
180 Strength
20 Vitality
20 Endurance
130 Focus
10 Protection
Resonance potential
Lv.3 Sense of Attack
Slightly increases self ATK by a certain percentage.
Lv.6 Sense of Speed
Slightly increases self SPD by a certain amount.
Lv.10 Skill of Attack
Increases ATK by 2%.
Order by Force
None/Passive
Increases self ATK by 15%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 35% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 175%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
1 Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 25% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 125%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
2 Increases self ATK by 5%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 25% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 125%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
3 Increases self ATK by 10%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 30% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 150%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
4 Increases self ATK by 15%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 35% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 175%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
1st Form: Crescent Moon
Single Enemy
Damage Multiplier: Atk Multiplier - 0.65
Charges alone and attacks the enemy in an instant. Grants self 1 stack of Chill.
Nova Burst Temporarily deals 1 more Toughness Fixed Damage upon attacking. 100% chance to reduce the enemy's action gauge by 15% after attacking.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
7th Form: Earthshaker
All Enemies
Cooldown: 5 turn(s)
Nova Gain: 1
Damage Multiplier: Atk Multiplier - 2
Channels powerful force into two blades, then slams down to attack all enemies. 100% chance to remove 1 buff from all enemies. 100% chance to inflict 2 stacks of Freeze each on all enemies for 2 turns. 100% chance to inflict Isolation on all enemies for 2 turns. Grants self 1 stack of Chill.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Freeze chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Freeze chance +15%
9 DMG +3%
10 DMG +5%
21st Form: Blade Gale
Single Enemy
Cooldown: 5 turn(s)
Toughness: 2
Nova Gain: 1
Damage Multiplier: Atk Multiplier - 1.15
Overwhelms the enemy with countless slashes that surge like a storm. Grants self Western Winds for 3 turns. 100% chance to inflict Stun on the enemy for 1 turn. 100% chance to reduce the enemy's action gauge by 20%. Action Gauge Reduction increases by 10% for each stack of Chill on self (up to 5 stacks). Removes all stacks of Chill after attacking.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Stun chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Stun chance +15%
9 DMG +3%
10 DMG +5%
Recommended gear
Motivator
Necklace main stat
Speed
Ring main stat
Attack
Set bonus layouts
TOP
4-Piece + 2-Piece
2.
4-Piece + 2-Piece
3.
4-Piece + 2-Piece
Recommended roll substats
- 1
Speed - 2
Critical Rate - 3
Critical Damage - 4
Attack
Skill leveling
Basic
Priority: 3
End game: 3
End game: 3
Special
Priority: 6
End game: 6
End game: 6
Ultimate
Priority: 6
End game: 6
End game: 6
Journey arcana
Journey training stats
- 1
POWER - 2
HEALTH - 3
ENDURANCE - 4
FOCUS