Ceres

This is the character page of Ceres. You can find the best builds, journey training, and skill order here.

Last updated: 29.06.2026

Ceres

Ceres

striker
moon striker SSR

The commander of the Western Liberators and the living hope of all Westerners who dream of reclaiming the West. Pursues strength and does not tolerate weakness.

birthday January 1
Height 158cm
From Western Disaster Zone
Affiliation Western Liberators
CV (KR) Lee Eun-jo
CV (JP) Yuko Natsuyoshi

Basic status (Lv.)

Attack power
3,456 #11
Vitality
18,420 #27
Defense
1,434 #16
speed
106 #6
Critical hit probability
5% #15
Critical damage
50% #10
Effect hit 108%
Effect resistance 0%
Hit rate 100%

Journey Status

180 Strength
20 Vitality
20 Endurance
130 Focus
10 Protection

Resonance potential

Lv.3 Sense of Attack
Slightly increases self ATK by a certain percentage.
Lv.6 Sense of Speed
Slightly increases self SPD by a certain amount.
Lv.10 Skill of Attack
Increases ATK by 2%.
Passive
Order by Force

Order by Force

None/Passive

Increases self ATK by 15%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 35% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 175%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
1 Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 25% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 125%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
2 Increases self ATK by 5%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 25% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 125%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
3 Increases self ATK by 10%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 30% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 150%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
4 Increases self ATK by 15%. Grants self 2 stacks of Chill at the start of the first battle. Fills self action gauge by 35% proportional to the number of targets hit after using 7th Form: Earthshaker (up to 175%). Increases damage dealt by 30% if the enemy is under the effects of Freeze upon using 1st Form: Crescent Moon or 21st Form: Blade Gale.
Basic
1st Form: Crescent Moon

1st Form: Crescent Moon

Single Enemy

Damage Multiplier: Atk Multiplier - 0.65

Charges alone and attacks the enemy in an instant. Grants self 1 stack of Chill.
Nova Burst Temporarily deals 1 more Toughness Fixed Damage upon attacking. 100% chance to reduce the enemy's action gauge by 15% after attacking.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
Special
7th Form: Earthshaker

7th Form: Earthshaker

All Enemies

Cooldown: 5 turn(s)

Nova Gain: 1

Damage Multiplier: Atk Multiplier - 2

Channels powerful force into two blades, then slams down to attack all enemies. 100% chance to remove 1 buff from all enemies. 100% chance to inflict 2 stacks of Freeze each on all enemies for 2 turns. 100% chance to inflict Isolation on all enemies for 2 turns. Grants self 1 stack of Chill.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Freeze chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Freeze chance +15%
9 DMG +3%
10 DMG +5%
Ultimate
21st Form: Blade Gale

21st Form: Blade Gale

Single Enemy

Cooldown: 5 turn(s)

Toughness: 2

Nova Gain: 1

Damage Multiplier: Atk Multiplier - 1.15

Overwhelms the enemy with countless slashes that surge like a storm. Grants self Western Winds for 3 turns. 100% chance to inflict Stun on the enemy for 1 turn. 100% chance to reduce the enemy's action gauge by 20%. Action Gauge Reduction increases by 10% for each stack of Chill on self (up to 5 stacks). Removes all stacks of Chill after attacking.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Stun chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Stun chance +15%
9 DMG +3%
10 DMG +5%

Recommended gear

Motivator
Weapon
Armor
Gloves
Shoes
Necklace
Ring
Necklace main stat
Speed
Ring main stat
Attack

Set bonus layouts

TOP
4-Piece + 2-Piece
4-Piece Insight
2-Piece Effect Hit
2.
4-Piece + 2-Piece
4-Piece Insight
2-Piece Valor
3.
4-Piece + 2-Piece
4-Piece Speed
2-Piece Valor

Recommended roll substats

  1. 1 Speed
  2. 2 Critical Rate
  3. 3 Critical Damage
  4. 4 Attack

Skill leveling

Basic
Priority: 3
End game: 3
Special
Priority: 6
End game: 6
Ultimate
Priority: 6
End game: 6

Journey arcana

POWER
Customized Training to Cover Weaknesses
Customized Training to Cover Weaknesses
POWER
The Indomitable Masterpiece
The Indomitable Masterpiece
POWER
Even If It's Poison
Even If It's Poison
HEALTH
The Perfect Bunny Girl
The Perfect Bunny Girl
ENDURANCE
Death for the Flowers
Death for the Flowers

Journey training stats

  1. 1 POWER
  2. 2 HEALTH
  3. 3 ENDURANCE
  4. 4 FOCUS