Last updated: 27.03.2026

Scarlet

Scarlet

ranger
sun ranger SR
birthday May 5th
Height 155cm
From Dragon Valley
Affiliation Candle Square
CV (KR) Da-hye Seo
CV (JP) Misaki Akiyama
This is the profile page for Scarlet. In their role as a ranger , they utilize the sun element. Explore the stat overviews and skill mechanics below to optimize your build.

A dragon girl who dreams of becoming a great foundation master. Due to the lack of common sense in human society, he often gets into accidents and gets scolded by Claire.

Basic status (Lv.)

Attack power
2,940
30th place
vitality
16,632
31st place
Defense
1,230
31st place
speed
100
10th place
Critical hit probability
5%
9th place
Critical damage
50%
7th place
Effect hit 112%
Effect resistance 0%
Hit rate 100%

Journey Status

power 180
stamina 140
patience 20
Concentration 10
Protection 10

Resonance potential

Lv.3 Sense of attack
Attack power increases slightly by a certain percentage.
Lv.6 Sense of life
Maximum health increases slightly by a certain percentage.
Lv.10 Focus skills
Effect hit increases by 4%.
High Score!
High Score! Passive
Target None/Passive
Base Effect
Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 6 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
2 Increases Scarlet's CRIT Rate by 5%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 6 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
3 Increases Scarlet's CRIT Rate by 10%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 8 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
4 Increases Scarlet's CRIT Rate by 15%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 10 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
Here I Come!
Here I Come! Basic
Target Single Enemy
Base Effect
Scarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
This Doesn't Count!
This Doesn't Count! Special
Target Single Enemy Cooldown 4 turn(s)
Base Effect
Scarlet throws a plate she was holding at the enemy. Inflicts the enemy with Recovery Down for 2 turns with a 100% chance. Grants self an extra turn.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
Anyway, I Won!
Anyway, I Won! Ultimate
Target All Enemies Cooldown 5 turn(s)
Base Effect
Scarlet spins a massive pinball around to deal damage to all enemies. Inflicts all enemies with SPD Down for 1 turn with a 75% chance. Reduces this skill's cooldown by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets this skill's cooldown if self has 3 stacks of Seven Ball (Undispellable).
Nova Burst Temporarily deals 1 more Toughness Fixed DMG and deals 20% more damage on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%