Scarlet

This is the character page of Scarlet. You can find the best builds, journey training, and skill order here.

Last updated: 29.06.2026

Scarlet

Scarlet

ranger
sun ranger SR

A dragon girl who dreams of becoming a great foundation master. Due to the lack of common sense in human society, he often gets into accidents and gets scolded by Claire.

birthday May 5th
Height 155cm
From Dragon Valley
Affiliation Candle Square
CV (KR) Da-hye Seo
CV (JP) Misaki Akiyama

Basic status (Lv.)

Attack power
2,940 #30
vitality
16,632 #31
Defense
1,230 #31
speed
100 #10
Critical hit probability
5% #9
Critical damage
50% #7
Effect hit 112%
Effect resistance 0%
Hit rate 100%

Journey Status

180 power
140 stamina
20 patience
10 Concentration
10 Protection

Resonance potential

Lv.3 Sense of attack
Attack power increases slightly by a certain percentage.
Lv.6 Sense of life
Maximum health increases slightly by a certain percentage.
Lv.10 Focus skills
Effect hit increases by 4%.
Passive
High Score!

High Score!

None/Passive

Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 6 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
2 Increases Scarlet's CRIT Rate by 5%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 6 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
3 Increases Scarlet's CRIT Rate by 10%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 8 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
4 Increases Scarlet's CRIT Rate by 15%. Scarlet triggers Pinball Time! 3 times at the start of the turn, and removes all stacks of Pinball Time! after attacking. Increases self SPD by 1 for each stack of Seven Ball (Undispellable) on self at the start of the turn. Stacks up to 10 times. Normal Ball (Undispellable): Deals 1% increased damage. Seven Ball (Undispellable): Deals 7% increased damage.
Basic
Here I Come!

Here I Come!

Single Enemy

Scarlet swings the detached Tailion at the enemy. Grants self 1 stack of Ignition.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
Special
This Doesn't Count!

This Doesn't Count!

Single Enemy

Cooldown: 4 turn(s)

Scarlet throws a plate she was holding at the enemy. Inflicts the enemy with Recovery Down for 2 turns with a 100% chance. Grants self an extra turn.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%
Ultimate
Anyway, I Won!

Anyway, I Won!

All Enemies

Cooldown: 5 turn(s)

Scarlet spins a massive pinball around to deal damage to all enemies. Inflicts all enemies with SPD Down for 1 turn with a 75% chance. Reduces this skill's cooldown by 1 turn for each stack of Seven Ball (Undispellable) on self. Resets this skill's cooldown if self has 3 stacks of Seven Ball (Undispellable).
Nova Burst Temporarily deals 1 more Toughness Fixed DMG and deals 20% more damage on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +2%
7 DMG +2%
8 DMG +2%
9 DMG +2%
10 DMG +3%