Boosts HP by 5%.
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Heidren
Last updated: July 19, 2026
Heidren
Heroic Soul Commander
Title Heroic Soul Commander
Class Guardian
Factions Otherworld Return, Wild Spirit
Rarity SSR+
Overall S
PvE S
PvP S
Talent
Soul Resonance
- Lv. 1 When active skills deal damage to enemy units, grants a shield equal to 4.6-7.6% of Max HP. Lasts 8 seconds and can stack up to 10 times. Whenever an allied unit is defeated, gains 1 stack of [Deathrattle]. While on the field, increases Damage Reduction by 12-17.4% and Healing by 12-17.4% for self and allied ranged Luminaries. Each stack of [Deathrattle] further increases Damage Reduction by 0.8-1.16% and Healing by 0.8-1.16% for self and allied ranged Luminaries.
- Lv. 2 When releasing [Mirror Judicator], additionally dispels [Next Overdrive Energy Consumption +1] from itself and one ally Wild Spirit Faction Luminary.
- Lv. 3 Increases own Magic Defense by 15% and Shield Efficiency by 5%.
- Lv. 4 When taking fatal damage, if there are at least 10 stacks of [Deathrattle] and the Magic Circle exists, consumes 10 stacks of [Deathrattle] to gain Damage Immunity for 5 seconds and regenerates HP equal to 18% of Max HP 6 times. (Can be triggered at most once every 30 seconds)
- Lv. 7 When the Rune Ring is present, gains an additional 100% Damage Reduction. Allied Summons deal 100% Additional Damage and 100% Lifesteal Bonus when damaging enemies within the Rune Ring.
Divinity
Level 1
Level 2
Grants 250 Critical Resistance for 2 seconds when gaining [Deathrattle].
Grants 250 Block for 2 seconds when gaining [Deathrattle].
Level 3
Boosts Magic Defense by 10%.
Boosts HP by 7%.
Level 4
Grants 16% Magic Defense for 4s every 10 stacks of [Deathrattle] gained by allies.
Grants 12 Haste for 4s every 10 stacks of [Deathrattle] gained by allies.
Level 5
Boosts HP by 7%.
Grants 150 Block.
Level 6
[Soul Resonance] Increases Self Shield Coefficient by 8% for each allied Elite Summon on the field.
Ring of Judgment
Cooldown: 20s
Cost: 2
Generates a circular ring on the spot, slashing enemies within the ring. Deals magic damage equal to 410-590% of Attack to enemies within a large circular area 2 times. The ring lasts for 6 seconds, and if enemies remain within the ring continuously for 5 seconds, all their Buff statuses are dispelled. During the ring's duration, reduces Damage Reduction of enemies within the ring by 30%. Enemies inside the ring are attacked by [Phantom] once every second, with each attack dealing magic damage equal to 200-320% of Heidrun's Attack.
Mirror Judicator
Cooldown: 12s
Deals magic damage equal to 700-1150% of Attack to the current target, and applies 2 stacks of [Deathrattle] to all Otherworld Return faction allies. When using [Mirror Judicator], if current HP percentage is greater than 70%, additionally sacrifices 40% of current HP to gain a Shield equal to 30% of Max HP for 6 seconds, randomly dispels 1 Buff from the current target, then creates a [Phantom] to attack the current target, dealing magic damage equal to 700-1150% of Heidrun's Attack. When HP is reduced, Rage accumulates. Upon full Rage, enters [Wild]. While in [Wild], reduces the cooldown of the next [Mirror Judicator] by 2 seconds after its use.
Purge Edict
In battle, increases own MDEF by 15-24%. When allied Summons deal damage to enemy units, there is a 15% chance to dispel one buff from the enemy unit. If the Summon is an Elite, the dispel chance increases to 30%, and upon triggering, provides Heidrun with Healing equal to 50% of the damage dealt.
Guardian Sweep
Cooldown: 16s
Sweeps enemies within a semicircular area in front, dealing 360-540% of Attack as Magic Damage. While in the [Wild] state, releasing [Guardian Sweep] additionally summons a [Phantom] to sweep, dealing 500-740% of Heidrun's Attack as Magic Damage. When [Guardian Sweep] is released, both the user and the [Phantom] generate 100 Rage for all ally Luminaries of the Wild Spirit faction for each enemy unit damaged, and grant a Shield equal to 2.4-3.6% of Max HP to the user. Lasts 8 seconds and can stack up to 10 times.