Charm
Control effect. Prevents the target from using skills and forces them to attack the caster's current target. Cannot be inflicted with Taunt while Charmed.
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Reference all 162 buffs, debuffs, and control effects used across skills and gear.
Control effect. Prevents the target from using skills and forces them to attack the caster's current target. Cannot be inflicted with Taunt while Charmed.
Cannot take action.
Special Status. Cannot be dispelled. Ignores control immunity. Target is incapacitated: cannot move, attack, or cast skills. Damage Immunity decreased by 100%. Lasts 8s.
Cannot launch basic attacks.
Unable to move.
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Can stack. Freezes the target for 7 seconds upon reaching 9 stacks.
Cannot take action. Unable to move, attack, or cast skills.
Unable to move.
Interrupts the target's current action and knocks them back.
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Special Status: If a Sealed skill is an active skill, it cannot be cast. If it is a passive skill, it will not take effect (will not affect passive effects that have already been triggered).
The Seal effect is ineffective against bosses.
Cannot cast active skills.
Unable to move, attack, or cast skills. The Sleep status is removed when taking damage.
Cannot take action.
This effect lasts for 5 seconds.
Control effect. Unable to move, attack, or cast skills.
Control effect. Forces the target to attack themselves and prevents them from using active skills.
Control effect. Cannot take action. Unable to move, attack, or cast skills.
Deals physical or magic damage according to the caster's attack type.
Deals a single instance of physical damage equal to 10% of Attack x the number of stacks on the target. Lasts 10 seconds.
Deals additional magic damage to the target equal to 100% of Attack.
Every 2 seconds, deals magic damage equal to 10% of the target's Max HP.
Fires a laser at the Arcane Phoenix.
Reduces the Arcane Phoenix's Energy by 1. Deals damage equal to 0.4% of the Arcane Phoenix's Max HP.
Special status. Lasts for 8s and cannot stack. When Rin is on the battlefield, when allies with [Deathrattle] deal damage to targets afflicted with [Twin Heaven Sigil], they deal additional damage equal to the damage source's [Deathrattle] stacks multiplied by 9% of their Attack. If the damage is dealt by Rin or a [Sword Clone], the additional damage is increased to [Deathrattle] stacks multiplied by 36% of Attack.
When Venom Mark reaches 4 stacks, it detonates, immediately dealing physical damage and removing all stacks.
Special Status. The target takes physical damage equal to 800% of their Attack every 2 seconds (up to a maximum of 1,600% of the applier's own Attack). Lasts for 8s. Only 1 target on the field can be in the [Withering Thorn] status at a time.
Special Status. Untargetable during its duration. Cannot be stacked. Cannot be dispelled.
Buff effect. Grants immunity to [Healing Down] and [Heal Block], and increases Damage Reduction based on current HP percentage. Lasts for 6s.
Increases Damage Immunity by 30%. When taking damage, has a 25% chance to deal magic damage equal to 4% of the attacker's current HP. Lasts 6 seconds. Cannot stack.
Lasts until the end of the battle. Upon receiving healing, gains a shield equal to 3% of Max HP for 6 seconds.
Buff Status: During its duration, cannot be inflicted with Stat Debuffs or Elemental Debuffs. Lasts for 6s.
Blocks a certain amount of damage.
Immune to control effects.
Cannot fall below 1 HP.
Includes [Ignite], [Chill], and [Shock].
Basic elemental debuff. Reduces healing effects by 15%. Lasts 10 seconds.
Triggers [Evaporation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Shock]. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
[Elemental Echo] faction special effect.
[Ignite] and [Shock] can trigger [Detonation]. Upon triggering, instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack.
Advanced Elemental Debuffs: [Evaporation] and [Flash Freeze].
Basic Elemental Debuffs: [Ignite], [Chill], and [Shock].
[Elemental Echo] faction special effect.
Includes [Detonation], [Evaporation], and [Flash Freeze]. [Ignite] and [Shock] can trigger [Detonation]. [Chill] and [Ignite] can trigger [Evaporation]. [Shock] and [Chill] can trigger [Flash Freeze]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
Advanced elemental debuff. Reduces Hit by 1,500. Lasts 8 seconds.
[Chill] and [Ignite] can trigger [Evaporation]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.
Advanced elemental debuff. Reduces Attack Speed by 150%. Lasts 8 seconds.
[Shock] and [Chill] can trigger [Flash Freeze]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack.
Elemental debuff. Deals magic damage equal to 3% of the target's Max HP every 2 seconds. Lasts 10 seconds.
Each instance of damage cannot exceed 100% of Attack. Triggers [Detonation] when the target is afflicted with [Shock]. Triggers [Evaporation] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds.
Elemental debuff. Reduces Crit Resist by 200. Lasts 10 seconds.
Triggers [Detonation] when the target is afflicted with [Ignite]. Triggers [Flash Freeze] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds.
Additionally increases Attack by 20%. Slightly supercharges Overdrives and Ultimates.
Additionally increases Attack by 70%. Significantly supercharges Overdrives and Ultimates.
Bloodthirster Sword - Tyrfing's exclusive status. Lasts until the end of the battle.
In this form, the Titanborn wields the [Ignite] effect.
Inflicting [Chill] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].
In this form, the Titanborn wields the [Chill] effect.
Inflicting [Ignite] can instantly trigger [Evaporation]. Inflicting [Shock] can instantly trigger [Flash Freeze].
In this form, the Titanborn wields the [Shock] effect.
Inflicting [Ignite] can instantly trigger [Detonation]. Inflicting [Chill] can instantly trigger [Flash Freeze].
Additionally increases Attack by 40%. Moderately supercharges Overdrives and Ultimates.
Additionally increases Attack by 100%. Massively supercharges Overdrives and Ultimates.
Restores 20 Mana per second. Lasts 8 seconds.
Dispels 1 debuff from the target and restores HP to the target and allies within a medium circular area around them.
Restores HP equal to 100% of Attack to the allied Luminary or Wyrm with the lowest HP percentage.
Stat Buff status. Increases Attack by 30%. Lasts for 8s.
Does not stack with [Significant Attack Boost].
Stat buff status. Increases Attack Speed by 45%. Lasts for 8s. Does not stack with [Significant Attack Speed Boost].
Includes Attack Up, Bonus Damage Up, Attack Speed Up, Crit Up, Crit Damage Up, and Hit Up.
Buff effect. Increases Damage Reduction.
Can stack up to 3 times. Decreases by 1 stack every 6 seconds.
Increases Attack Speed and Movement Speed by 50%. Lasts 8 seconds.
Stat buff effect. Increases Bonus Damage by 30%. Lasts 8 seconds.
Stat buff effect. Increases Crit Damage by 45%. Lasts 8 seconds.
Stat buff effect. Increases Crit by 600. Lasts 8 seconds.
Stat buff effect. Increases Damage Reduction by 30%. Lasts 8 seconds.
Includes Damage Reduction Up, Physical Defense Up, Magic Defense Up, and Dodge Up.
Increases Physical Defense and Magic Defense by 25%. Lasts 10 seconds.
Each time this status is gained, the bearer powers up, increasing Bonus Damage and Damage Reduction by 6%. Stacks up to 4 times. This effect ends with the corresponding domain.
Buff effect. Increases Dodge by 600. Lasts 8 seconds.
Increases Attack, Physical Defense, and Magic Defense by 5% (this effect is enhanced via Wyrmspell Dragon Roar upgrading).
Increases Hit by 250. Lasts 5 seconds.
Buff effect. Increases Attack by 20%. Lasts 8 seconds.
Increases Attack by an additional 20% while in the [Wild] status.
Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds.
This effect is doubled while in the [Grace] status.
Buff effect. Increases Physical Defense by 30%. Lasts until the end of the battle.
Buff effect. Increases healing received by 50%. Lasts 8 seconds.
Buff effect. Increases HP by 30%. Lasts 8 seconds.
Buff effect. Increases Hit by 600. Lasts 8 seconds.
Buff effect. Increases Lifesteal by 30%. Lasts 8 seconds.
Increases Bonus Damage and Lifesteal by 30%. Lasts 10 seconds.
Stat buff effect. Increases Magic Defense by 35%. Lasts 8 seconds.
Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds.
This effect is doubled while in the [Grace] status.
Significantly increases damage. Supercharges all skills.
Stat buff effect. Increases Physical Defense by 35%. Lasts 8 seconds.
Buff effect. Increases Physical Defense by 50%. Lasts until the end of battle.
Buff effect. Increases Reflect by 30%. Lasts 8 seconds.
Increases HP. Upon defeat, inflicts the attacker with Demoralized.
Advanced Stat Buff status. Increases Attack by 45%. Lasts for 8s.
Does not stack with [Attack Boost].
Advanced stat buff status. Increases Attack Speed by 70%. Lasts for 8s.
Does not stack with [Attack Speed Boost].
Buff effect. Increases Dodge by 900. Lasts 8s. Does not stack with [Dodge Up].
Advanced stat buff status. Increases Physical Defense by 55%. Lasts for 8s.
Does not stack with [Physical Defense Up].
Includes Attack Up, Bonus Damage Up, Damage Reduction Up, Physical Defense Up, Magic Defense Up, Attack Speed Up, Crit Up, and Crit Damage Up.
Increases Attack Speed by 5%. Lasts 5 seconds. Stacks up to 5 times.
Stat debuff effect. Reduces Attack by 30%. Lasts 8 seconds.
Stat debuff effect. Reduces Attack Speed by 45%. Lasts 8 seconds.
Includes Attack Down, Bonus Damage Down, Attack Speed Down, Crit Down, Crit Damage Down, and Hit Down.
Debuff effect. Reduces the target's current Attack Speed by 50%. Lasts 8 seconds. Cannot stack.
Reduces Hit by 250. Lasts 8 seconds.
Stat debuff effect. Reduces Bonus Damage by 30%. Lasts 8 seconds.
Special Status. Cannot be dispelled. Reduces damage dealt by the target to self by 8%. Stacks up to 5 times. Lasts for 8s.
Stat debuff effect. Reduces Crit Damage by 45%. Lasts 8 seconds.
Stat debuff effect. Reduces Crit by 600. Lasts 8 seconds.
Each stack reduces healing received by 5%.
Can stack up to 9 times.
Stat debuff effect. Reduces Damage Reduction by 30%. Lasts 8 seconds.
Includes Damage Reduction Down, Physical Defense Down, Magic Defense Down, and Dodge Down.
Reduces Attack by 25%. Lasts 8 seconds. Cannot stack. (Can counter Rally.)
If the target doesn't unleash an Overdrive while this effect is active, their Overdrive Energy cost increases by 1 when the effect ends. This effect lasts for 6 seconds.
Reduces healing received by 40%. Lasts 8 seconds.
Debuff effect. Reduces Dodge by 600. Lasts 8 seconds.
Debuff effect. Reduces target's Skill Haste by 10 per stack, up to 8 stacks. Lasts 8s.
Each stack of Exposure increases damage taken from Van Helsing by 10%. Lasts 20 seconds. Stacks up to 5 times.
Debuff effect. Reduces healing received by 100%. Lasts 8 seconds.
Doesn't stack with [Healing Down].
Debuff effect. Reduces healing received by 50%. Lasts 8 seconds.
Doesn't stack with [Heal Block].
Debuff effect. Reduces Hit by 600. Lasts 8 seconds.
Debuff effect. Reduces HP by 30%. Lasts 8 seconds.
Reduces Crit by 750%. Lasts 8 seconds. Cannot stack.
Stat debuff effect. Reduces Magic Defense by 35%. Lasts 8 seconds.
Stat debuff effect. Reduces Physical Defense by 35%. Lasts 8 seconds.
Reduces Crit Resist by 25. Lasts 5 seconds.
Debuff effect. Reduces Reflect by 30%. Lasts 8 seconds.
Reduces Damage Reduction by 15%. Lasts 8 seconds.
Debuff effect. Reduces healing received by 20%. Lasts until the end of the battle.
Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.
Special status. Cannot be dispelled. Reduces Crit Resistance by 75 per stack. Stacks up to 10 times. Lasts for 15s.
Advanced Stat Debuff status. Reduces Magic Defense by 55%. Lasts 8 seconds. Does not stack with [Magic Defense Down].
Advanced Stat Debuff status. Reduces Physical Defense by 55%. Lasts 8 seconds. Does not stack with [Physical Defense Down].
Reduces Attack Speed and Movement Speed by 20%. Lasts 5 seconds. Cannot stack.
Reduces the Physical Defense of surrounding units by 3%.
[Spider Eggs] can be purged by holy light. Reduces Physical Defense by up to 10%.
Each stack reduces the target's Damage Reduction by 20%. This effect is permanent and cannot be dispellable. Effects granted by different units can stack.
On obtaining Blessing buffs, clears [Spider Venom].
Includes Attack Down, Bonus Damage Down, Damage Reduction Down, Physical Defense Down, Magic Defense Down, Attack Speed Down, Crit Down, and Crit Damage Down.
The copied summon will have the same stats, duration, and buff/debuff status as the original summon, with full HP. If a non-self summon is copied, it is counted separately from the original summon when calculating the quantity limit.
A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.
A maximum of 4 can exist on the battlefield at the same time.
Special elite summon. Cannot be duplicated.
Special [Arcane Wisdom] faction status. Lasts until the end of the battle.
Gained when any ally Luminary unleashes an Overdrive. Can stack up to 9 times.
Special [Otherworld Return] faction status. Lasts until the end of the battle.
Each time this status is gained, it restores 2% of Max HP. Can stack up to 30 times.
Jester's unique status effect. Increases Bonus Damage by 50%. Lasts 3 seconds. Cannot stack.
Jester's unique status effect. Can transform into a Dragonkin, gaining new skills.
Panis's special effect. Heals the ally hero with the lowest HP and dispels any debuffs from them.
Special [Sanctum Glory] faction status. Lasts until the end of the battle.
When in this status, [Morale] and [Fervor] effects are doubled.
Warborn Goddess's special mark. No special effects. Lasts 5 seconds. Stacks up to 8 times.
[Illusion Veil] faction special effect.
Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4.
Exclusive status of Warborn Goddess - Brynhild. Lasts until the end of battle. Stacks up to 3 times.
Special [Wild Spirit] faction status.
This status continuously consumes Rage. This status ends when Rage is depleted.
Excella's unique status effect. Supercharges her for the duration.
The actual damage value is the difference in HP before and after being attacked.
Special status. Lasts for 30 seconds. Can stack up to 6 times.
Special Status: When Banished, cannot be targeted, passive skills cannot trigger, and all skill cooldowns and buff durations are frozen. Cannot be Banished when only 1 Luminary remains on the battlefield.
Special status. Lasts for 6s. Can stack up to 5 times.
Buff Status: Lasts for 6s. Can stack up to 20 times.
Includes [Morale] and [Fervor].
[Ignite] corresponds to [Red], [Chill] corresponds to [Blue], and [Shock] corresponds to [Yellow].
Debuff. Cannot be stacked. Cannot be dispelled.
Upon reaching 5 stacks, clears all stacks and inflicts Silence for 6 seconds.
Energy Recovery Subclasses include: Servant, Friar, High Priest
Energy Reduction Subclasses include: Believer, Fanatic, Executor
Sets the target's HP percentage to the team's current average HP percentage. Unaffected by healing effects.
[Frost Vortex] Consumes 1 stack of [Ice Soul Mark] per second. When [Ice Soul Mark] stacks reach 0, [Frost Vortex] ends immediately. If no enemy phantoms exist within [Frost Vortex], it ends prematurely.
Buff Status: Lasts for 6 seconds. Cannot be stacked and cannot be dispelled.
Calls down holy light centered on the Luminary.
Instantly purges [Spider Eggs] in a small area.
Units in the Life Link Status share all damage they receive.
Special status. Lasts until the end of the battle.
Special Status. Cannot be Dispelled.
Buff Status: Lasts for 6 seconds. Can stack up to 5 times.
Special status. Lasts until the end of battle. Stacks up to 20 times.
No status effects match these filters.