Royal Guard
Guardian · Tier 1
Bonuses: PDEF +6% · MDEF +6%
When HP first falls below 30%, restores HP equal to 9-15% of own dual defenses per second. (This effect lasts for 8 seconds)
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Filter all 69 subclasses by base class and tier.
Guardian · Tier 1
Bonuses: PDEF +6% · MDEF +6%
When HP first falls below 30%, restores HP equal to 9-15% of own dual defenses per second. (This effect lasts for 8 seconds)
Guardian · Tier 1
Bonuses: HP +6%
In battle, increases Physical Defense and Magic Defense by 6-10%.
Guardian · Tier 2
Bonuses: MDEF +16.5%
For each Buff Status on self, increases own dual defense by 6-10.5%. (Up to 24-42% dual defense increase)
Guardian · Tier 2
Bonuses: HP +11%
When receiving fatal damage, reduces the Attack of all enemies by 10-19%, and applies an additional [Attack Stat Debuff] to the damage source. (The Full Attack Reduction effect lasts for 8 seconds.)
Guardian · Tier 2
Bonuses: HP +11%
In battle, increases own and nearby allies' dual defenses by 6-11.4%. (This effect cannot stack if carried by multiple Luminaries)
Guardian · Tier 2
Bonuses: PDEF +16.5%
When applying any control Status, there is a 32-50% chance to increase self 300-480 Critical Resistance and gain 1 random [Defense Stat Buff]. (The Critical Resistance increase effect lasts for 3 seconds.)
Guardian · Tier 3
Bonuses: ATK +8% · HP +8%
When dealing Damage, additionally inflicts [Adaptive Damage] equal to 4.5-8.1% of the bearer's Max HP. (The bearer's Physical and Magical Defense, as well as Damage Reduction, are reduced by 10% in battle) (DoT damage cannot trigger this effect)
Guardian · Tier 3
Bonuses: HP +8% · Damage Reduction +8%
When the HP of an Other Luminary first falls below 20%, immediately consumes 20% of current HP to grant it a Shield equal to 28-40.6% of self's max HP for 8 seconds. (This effect can trigger up to 3 times per battle)
Guardian · Tier 3
Bonuses: ATK +8% · PDEF +16%
When applying any control status, additionally reduces the controlled target's 21-30% Attack. (This effect lasts for 10 seconds)
Guardian · Tier 3
Bonuses: PDEF +16% · MDEF +16%
After accumulating damage equal to 70-52% of max HP, immediately gains 2 [Defense Stat Buff].
Guardian · Tier 3
Bonuses: HP +8% · MDEF +16%
When there are no allied melee Luminaries nearby, Physical and Magic Defense increases by 20-30.8%.
Priest · Tier 1
Bonuses: HP +6%
At the start of battle, gain 1 Overdrive Point and increase Max HP by 1-2%. (Energy Recovery Subclass effects do not stack when carried by multiple Luminaries)
Priest · Tier 1
Bonuses: MDEF +9%
Reduces enemy Overdrive Point Recovery Speed by 0.08-0.12point(s)/s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
Priest · Tier 1
Bonuses: PDEF +9%
Increases Healing effects by 14-20%.
Priest · Tier 2
Bonuses: PDEF +16.5%
When healing a target below 50% HP, generate a shield equal to 11-20% of your max HP for 4 seconds. (6-second cooldown per target)
Priest · Tier 2
Bonuses: ATK +11%
At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.16-0.34 point(s/s) for 10s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
Priest · Tier 2
Bonuses: HP +11%
Increases allied Overdrive Point Recovery Speed by 0.1-0.19 point(s)/s. (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)
Priest · Tier 2
Bonuses: MDEF +16.5%
Heal the Luminary ally with lowest HP, restoring 3-5.7% of their max HP per second. (Triggers every 10s and lasts 3s)
Priest · Tier 2
Bonuses: HP +11%
When Overdrive is activated, boost Critical Hit by 300-525 for all frontline Luminary allies. (6 second duration)
Priest · Tier 3
Bonuses: ATK +8% · Healing +8%
Heals all allied Luminaries with Buffs every second, restoring 1-1.9% of their Max HP. For each Buff the target has, this healing is increased by 25% (up to 100%).
Priest · Tier 3
Bonuses: HP +8% · MDEF +16%
When Healing an allied unit, randomly grant an additional [Stat Buff] (Max 1 trigger per target every 12-7.5s)
Priest · Tier 3
Bonuses: ATK +8% · HP +8%
At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.35-0.53 points/s for 8s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)
Priest · Tier 3
Bonuses: HP +8% · PDEF +16%
Gain 1 Overdrive Point every 9.5-6.8s. (At the start of battle, gain 1 Overdrive Point) (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)
Priest · Tier 3
Bonuses: ATK +8% · HP +8%
Inflict random [Stat Debuff] with each Damage dealt to enemy units (effect can trigger on each target once every 12-7.5 seconds).
Assassin · Tier 1
Bonuses: HP +6%
For every 7 Basic Attacks or skills used, the next Attack deals Additional Damage equal to 100-148% of own Attack.
Assassin · Tier 1
Bonuses: ATK +6%
After 4 Critical Hits, your next Attack deals an extra 80-120% of your Attack as bonus Damage.
Assassin · Tier 2
Bonuses: HP +11%
When using Basic Attack, consume 3-4.8% of your current HP to deal additional physical Damage equal to 12-19.2% of your current HP to the target.
Assassin · Tier 2
Bonuses: ATK +11%
For each enemy unit defeated, Attack increases by 13-20.2% (Stacks up to 3 times)
Assassin · Tier 2
Bonuses: ATK +11%
When landing a Critical Hit, Attack increases by 1.8-2.7%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)
Assassin · Tier 2
Bonuses: ATK +11%
Each time you deal damage to a Luminary, your Attack increases by 5-7.7% (Max Attack increase: 25-38.5%)
Assassin · Tier 3
Bonuses: ATK +8% · MDEF +16%
For each enemy unit defeated, gain 14-21.2% Attack and 6-8.7% Critical Damage boost (stacks up to 3 times)
Assassin · Tier 3
Bonuses: HP +8% · PDEF +16%
Each time you deal damage, your Attack increases by 1.2-1.92%. (Stacks up to 20 times)
Assassin · Tier 3
Bonuses: ATK +8% · Crit +120
Each time you cast an Overdrive, gain 250-385 Critical Hit rate. (Stacks up to 4 times)
Assassin · Tier 3
Bonuses: HP +8% · MDEF +16%
For each enemy Luminary below 60% HP, your attack speed is increased by 36-54% (Max Attack Speed increase: 108-162%)
Assassin · Tier 3
Bonuses: ATK +8% · PDEF +16%
After using any skill, your next 3 Basic Attacks deal 78-118.5% bonus Damage.
Warrior · Tier 1
Bonuses: HP +6%
When HP drops below 60%, gains 9-15% Lifesteal
Warrior · Tier 1
Bonuses: ATK +6%
When dealing damage, ignores 6-10% of target's defenses. (Can stack up to 40%)
Warrior · Tier 2
Bonuses: ATK +11%
Increases Attack by 6-10.5% per buff. (Up to 24-42%)
Warrior · Tier 2
Bonuses: ATK +11%
When dealing Damage, inflicts an Additional Attack equal to 26-44% of Attack as [Adaptive Damage].
Warrior · Tier 2
Bonuses: HP +11%
When attacking, reduce target's Defense and Special Defense by 9-18%. (If other Luminaries have this equipped, it does not stack) (Doesn't stack with Sword Master)
Warrior · Tier 2
Bonuses: HP +11%
After taking cumulative damage equal to 50-36.5% of max HP, immediately gains a random Attack Stat Buff.
Warrior · Tier 3
Bonuses: HP +8% · PDEF +16%
When dealing damage, additionally inflicts [Adaptive Damage] equal to 3.6-5.4% of self maximum HP. (DOT effects cannot trigger this effect)
Warrior · Tier 3
Bonuses: HP +8% · Break +120
Each time you use a skill, there is a 32-50% chance to increase Break by 300-480 and gain a random [Attack Stat Buff]. (The Break increase lasts for 6 seconds)
Warrior · Tier 3
Bonuses: ATK +8% · MDEF +16%
Gain 30-39% Overdrive Damage for each buff when using Overdrive. All buffs consumed after using Overdrive. Max boost: 120-156% Overdrive Damage
Warrior · Tier 3
Bonuses: PDEF +16% · MDEF +16%
Each Basic Attack or skill reduces target's Defense and Resistance by 1.8-2.7% (Max reduction: 18-27%) (Effect clears when switching targets) (Cannot stack with Gladiator)
Warrior · Tier 3
Bonuses: PDEF +16% · MDEF +16%
For each enemy Luminary damaged, increases Physical and Magic Defense by 6-8.7% (up to 30-43.5%)
Archer · Tier 1
Bonuses: ATK +6%
After every 5 Basic Attacks or skills, deal additional Damage equal to 65-105% of own Attack to the current target.
Archer · Tier 1
Bonuses: HP +6%
Each time you land a Critical Hit, your Attack increases by 1-1.4% (Stacks 15 times) (Loses 1 stack if no Critical Hit within 3 seconds)
Archer · Tier 2
Bonuses: HP +11%
Upon landing a Basic Attack, deal additional physical Damage equal to 8-13.4% of the target's current HP.
Archer · Tier 2
Bonuses: ATK +11%
Each time you deal damage, your Attack increases by 0.8-1.25%. (Stacks up to 20 times)
Archer · Tier 2
Bonuses: HP +11%
For every 15 Critical Hits landed, boost your Attack by 20-47% and inflict random [Defense Stat Debuff] on your current target. Attack boost lasts 3 seconds
Archer · Tier 2
Bonuses: ATK +11%
During combat, increases your Attack Speed by 65-83%. (ST takes 30% less Basic Attack Damage)
Archer · Tier 3
Bonuses: ATK +8% · PDEF +16%
Each Buff Status gained, Attack is increases by 3-4.8%. (Max 10 stacks)
Archer · Tier 3
Bonuses: HP +8% · MDEF +16%
Gains Frenzy, increasing Attack Speed by 160-187% but consumes 2% of max HP per second and inflicts [Silence] on self. (This effect triggers once every 30 seconds, lasting for 10 seconds each time)
Archer · Tier 3
Bonuses: ATK +8% · PDEF +16%
When landing a Critical Hit, fire a light arrow at the target dealing 80-125% of ST's Attack as Damage. (Effect triggers once per 0.3s)
Archer · Tier 3
Bonuses: ATK +8% · Attack Speed +16%
After performing 5 Basic Attacks, its next Basic Attack increases Critical Hit by 1500 and Critical Damage by 90-144%.
Archer · Tier 3
Bonuses: HP +8% · MDEF +16%
When there are no enemy units nearby, gains a random [Attack Stat Buff] every 10-5.5 seconds.
Mage · Tier 1
Bonuses: ATK +6%
Each Overdrive boosts its damage by 11-15% (Stacks up to 3 times)
Mage · Tier 1
Bonuses: HP +6%
All non-Overdrive abilities deal 30-38% more Damage. (Overdrive ability deals 20% less Damage)
Mage · Tier 1
Bonuses: ATK +6%
First Overdrive costs 1 less Energy and deals 6-14% more damage.
Mage · Tier 2
Bonuses: ATK +11%
Each skill cast increases damage dealt by 2.2-3.1% (Stacks up to 10 times)
Mage · Tier 2
Bonuses: HP +11%
For each debuff inflicted, the Luminary's attack increases by 2-2.9% (Max 10 stacks)
Mage · Tier 2
Bonuses: ATK +11%
After scoring a Critical Hit, the next attack deals 14-23% more damage.
Mage · Tier 2
Bonuses: HP +11%
When dealing Overdrive Damage, 10-19% chance to inflict a random [Stat Debuff] on targets (effect can trigger on each target once every 6 seconds).
Mage · Tier 3
Bonuses: HP +8% · Haste +8
The Luminary's Haste increases by 16-25, but skills deal 20% less damage.
Mage · Tier 3
Bonuses: ATK +8% · PDEF +16%
For each debuff on the target, deal additional damage equal to 26-35% of your Attack power. (Max additional damage: 130-175% of Attack)
Mage · Tier 3
Bonuses: ATK +8% · MDEF +16%
When landing a Critical Hit, Attack increases by 2.1-3%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)
Mage · Tier 3
Bonuses: HP +8% · MDEF +16%
When dealing damage, has a 15-24% chance to inflict a random [Stat Debuff] on the target. (Can only trigger once per target every 4s.)
Mage · Tier 3
Bonuses: ATK +8% · PDEF +16%
For each buff on self, damage increases by 8-11%. (Up to a 32-44% damage increase)