Dragon Traveler Subclasses

Filter all 69 subclasses by base class and tier.

Royal Guard

Royal Guard

Guardian · Tier 1

Bonuses: PDEF +6% · MDEF +6%

When HP first falls below 30%, restores HP equal to 9-15% of own dual defenses per second. (This effect lasts for 8 seconds)

Shield Guard

Shield Guard

Guardian · Tier 1

Bonuses: HP +6%

In battle, increases Physical Defense and Magic Defense by 6-10%.

Centurion

Centurion

Guardian · Tier 2

Bonuses: MDEF +16.5%

For each Buff Status on self, increases own dual defense by 6-10.5%. (Up to 24-42% dual defense increase)

Martyr

Martyr

Guardian · Tier 2

Bonuses: HP +11%

When receiving fatal damage, reduces the Attack of all enemies by 10-19%, and applies an additional [Attack Stat Debuff] to the damage source. (The Full Attack Reduction effect lasts for 8 seconds.)

Standard Bearer

Standard Bearer

Guardian · Tier 2

Bonuses: HP +11%

In battle, increases own and nearby allies' dual defenses by 6-11.4%. (This effect cannot stack if carried by multiple Luminaries)

Veteran

Veteran

Guardian · Tier 2

Bonuses: PDEF +16.5%

When applying any control Status, there is a 32-50% chance to increase self 300-480 Critical Resistance and gain 1 random [Defense Stat Buff]. (The Critical Resistance increase effect lasts for 3 seconds.)

Avenger

Avenger

Guardian · Tier 3

Bonuses: ATK +8% · HP +8%

When dealing Damage, additionally inflicts [Adaptive Damage] equal to 4.5-8.1% of the bearer's Max HP. (The bearer's Physical and Magical Defense, as well as Damage Reduction, are reduced by 10% in battle) (DoT damage cannot trigger this effect)

Guardian

Guardian

Guardian · Tier 3

Bonuses: HP +8% · Damage Reduction +8%

When the HP of an Other Luminary first falls below 20%, immediately consumes 20% of current HP to grant it a Shield equal to 28-40.6% of self's max HP for 8 seconds. (This effect can trigger up to 3 times per battle)

Lionheart Knight

Lionheart Knight

Guardian · Tier 3

Bonuses: ATK +8% · PDEF +16%

When applying any control status, additionally reduces the controlled target's 21-30% Attack. (This effect lasts for 10 seconds)

Templar

Templar

Guardian · Tier 3

Bonuses: PDEF +16% · MDEF +16%

After accumulating damage equal to 70-52% of max HP, immediately gains 2 [Defense Stat Buff].

Vanguard Warrior

Vanguard Warrior

Guardian · Tier 3

Bonuses: HP +8% · MDEF +16%

When there are no allied melee Luminaries nearby, Physical and Magic Defense increases by 20-30.8%.

Acolyte

Acolyte

Priest · Tier 1

Bonuses: HP +6%

At the start of battle, gain 1 Overdrive Point and increase Max HP by 1-2%. (Energy Recovery Subclass effects do not stack when carried by multiple Luminaries)

Believer

Believer

Priest · Tier 1

Bonuses: MDEF +9%

Reduces enemy Overdrive Point Recovery Speed by 0.08-0.12point(s)/s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)

Medic

Medic

Priest · Tier 1

Bonuses: PDEF +9%

Increases Healing effects by 14-20%.

Cleric

Cleric

Priest · Tier 2

Bonuses: PDEF +16.5%

When healing a target below 50% HP, generate a shield equal to 11-20% of your max HP for 4 seconds. (6-second cooldown per target)

Fanatic

Fanatic

Priest · Tier 2

Bonuses: ATK +11%

At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.16-0.34 point(s/s) for 10s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)

Friar

Friar

Priest · Tier 2

Bonuses: HP +11%

Increases allied Overdrive Point Recovery Speed by 0.1-0.19 point(s)/s. (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)

Hermit

Hermit

Priest · Tier 2

Bonuses: MDEF +16.5%

Heal the Luminary ally with lowest HP, restoring 3-5.7% of their max HP per second. (Triggers every 10s and lasts 3s)

Preacher

Preacher

Priest · Tier 2

Bonuses: HP +11%

When Overdrive is activated, boost Critical Hit by 300-525 for all frontline Luminary allies. (6 second duration)

Bishop

Bishop

Priest · Tier 3

Bonuses: ATK +8% · Healing +8%

Heals all allied Luminaries with Buffs every second, restoring 1-1.9% of their Max HP. For each Buff the target has, this healing is increased by 25% (up to 100%).

Divine Officer

Divine Officer

Priest · Tier 3

Bonuses: HP +8% · MDEF +16%

When Healing an allied unit, randomly grant an additional [Stat Buff] (Max 1 trigger per target every 12-7.5s)

Executor

Executor

Priest · Tier 3

Bonuses: ATK +8% · HP +8%

At the start of battle, reduces enemy Overdrive Point Recovery Speed by 0.35-0.53 points/s for 8s. (Energy Reduction Subclass effects do not stack if carried by multiple Luminaries)

High Priest

High Priest

Priest · Tier 3

Bonuses: HP +8% · PDEF +16%

Gain 1 Overdrive Point every 9.5-6.8s. (At the start of battle, gain 1 Overdrive Point) (Energy Recovery Subclass effects do not stack if carried by multiple Luminaries)

Inquisitor

Inquisitor

Priest · Tier 3

Bonuses: ATK +8% · HP +8%

Inflict random [Stat Debuff] with each Damage dealt to enemy units (effect can trigger on each target once every 12-7.5 seconds).

Rogue

Rogue

Assassin · Tier 1

Bonuses: HP +6%

For every 7 Basic Attacks or skills used, the next Attack deals Additional Damage equal to 100-148% of own Attack.

Thief

Thief

Assassin · Tier 1

Bonuses: ATK +6%

After 4 Critical Hits, your next Attack deals an extra 80-120% of your Attack as bonus Damage.

Marauder

Marauder

Assassin · Tier 2

Bonuses: HP +11%

When using Basic Attack, consume 3-4.8% of your current HP to deal additional physical Damage equal to 12-19.2% of your current HP to the target.

Nightblade

Nightblade

Assassin · Tier 2

Bonuses: ATK +11%

For each enemy unit defeated, Attack increases by 13-20.2% (Stacks up to 3 times)

Scoundrel

Scoundrel

Assassin · Tier 2

Bonuses: ATK +11%

When landing a Critical Hit, Attack increases by 1.8-2.7%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)

Spy

Spy

Assassin · Tier 2

Bonuses: ATK +11%

Each time you deal damage to a Luminary, your Attack increases by 5-7.7% (Max Attack increase: 25-38.5%)

Executioner

Executioner

Assassin · Tier 3

Bonuses: ATK +8% · MDEF +16%

For each enemy unit defeated, gain 14-21.2% Attack and 6-8.7% Critical Damage boost (stacks up to 3 times)

Forest Bandit

Forest Bandit

Assassin · Tier 3

Bonuses: HP +8% · PDEF +16%

Each time you deal damage, your Attack increases by 1.2-1.92%. (Stacks up to 20 times)

Masked Thief

Masked Thief

Assassin · Tier 3

Bonuses: ATK +8% · Crit +120

Each time you cast an Overdrive, gain 250-385 Critical Hit rate. (Stacks up to 4 times)

Outlaw

Outlaw

Assassin · Tier 3

Bonuses: HP +8% · MDEF +16%

For each enemy Luminary below 60% HP, your attack speed is increased by 36-54% (Max Attack Speed increase: 108-162%)

Shadow Dancer

Shadow Dancer

Assassin · Tier 3

Bonuses: ATK +8% · PDEF +16%

After using any skill, your next 3 Basic Attacks deal 78-118.5% bonus Damage.

Fighter

Fighter

Warrior · Tier 1

Bonuses: HP +6%

When HP drops below 60%, gains 9-15% Lifesteal

Swordsman

Swordsman

Warrior · Tier 1

Bonuses: ATK +6%

When dealing damage, ignores 6-10% of target's defenses. (Can stack up to 40%)

Arcane Duelist

Arcane Duelist

Warrior · Tier 2

Bonuses: ATK +11%

Increases Attack by 6-10.5% per buff. (Up to 24-42%)

Champion

Champion

Warrior · Tier 2

Bonuses: ATK +11%

When dealing Damage, inflicts an Additional Attack equal to 26-44% of Attack as [Adaptive Damage].

Gladiator

Gladiator

Warrior · Tier 2

Bonuses: HP +11%

When attacking, reduce target's Defense and Special Defense by 9-18%. (If other Luminaries have this equipped, it does not stack) (Doesn't stack with Sword Master)

Knight

Knight

Warrior · Tier 2

Bonuses: HP +11%

After taking cumulative damage equal to 50-36.5% of max HP, immediately gains a random Attack Stat Buff.

Berserker

Berserker

Warrior · Tier 3

Bonuses: HP +8% · PDEF +16%

When dealing damage, additionally inflicts [Adaptive Damage] equal to 3.6-5.4% of self maximum HP. (DOT effects cannot trigger this effect)

Crusader

Crusader

Warrior · Tier 3

Bonuses: HP +8% · Break +120

Each time you use a skill, there is a 32-50% chance to increase Break by 300-480 and gain a random [Attack Stat Buff]. (The Break increase lasts for 6 seconds)

Lord

Lord

Warrior · Tier 3

Bonuses: ATK +8% · MDEF +16%

Gain 30-39% Overdrive Damage for each buff when using Overdrive. All buffs consumed after using Overdrive. Max boost: 120-156% Overdrive Damage

Sword Master

Sword Master

Warrior · Tier 3

Bonuses: PDEF +16% · MDEF +16%

Each Basic Attack or skill reduces target's Defense and Resistance by 1.8-2.7% (Max reduction: 18-27%) (Effect clears when switching targets) (Cannot stack with Gladiator)

Vanguard

Vanguard

Warrior · Tier 3

Bonuses: PDEF +16% · MDEF +16%

For each enemy Luminary damaged, increases Physical and Magic Defense by 6-8.7% (up to 30-43.5%)

Arrowslinger

Arrowslinger

Archer · Tier 1

Bonuses: ATK +6%

After every 5 Basic Attacks or skills, deal additional Damage equal to 65-105% of own Attack to the current target.

Tracker

Tracker

Archer · Tier 1

Bonuses: HP +6%

Each time you land a Critical Hit, your Attack increases by 1-1.4% (Stacks 15 times) (Loses 1 stack if no Critical Hit within 3 seconds)

Guerrilla

Guerrilla

Archer · Tier 2

Bonuses: HP +11%

Upon landing a Basic Attack, deal additional physical Damage equal to 8-13.4% of the target's current HP.

Hunter

Hunter

Archer · Tier 2

Bonuses: ATK +11%

Each time you deal damage, your Attack increases by 0.8-1.25%. (Stacks up to 20 times)

Ranger

Ranger

Archer · Tier 2

Bonuses: HP +11%

For every 15 Critical Hits landed, boost your Attack by 20-47% and inflict random [Defense Stat Debuff] on your current target. Attack boost lasts 3 seconds

Scout

Scout

Archer · Tier 2

Bonuses: ATK +11%

During combat, increases your Attack Speed by 65-83%. (ST takes 30% less Basic Attack Damage)

Bloodhunter

Bloodhunter

Archer · Tier 3

Bonuses: ATK +8% · PDEF +16%

Each Buff Status gained, Attack is increases by 3-4.8%. (Max 10 stacks)

Bounty Hunter

Bounty Hunter

Archer · Tier 3

Bonuses: HP +8% · MDEF +16%

Gains Frenzy, increasing Attack Speed by 160-187% but consumes 2% of max HP per second and inflicts [Silence] on self. (This effect triggers once every 30 seconds, lasting for 10 seconds each time)

Light Ranger

Light Ranger

Archer · Tier 3

Bonuses: ATK +8% · PDEF +16%

When landing a Critical Hit, fire a light arrow at the target dealing 80-125% of ST's Attack as Damage. (Effect triggers once per 0.3s)

Sharpshooter

Sharpshooter

Archer · Tier 3

Bonuses: ATK +8% · Attack Speed +16%

After performing 5 Basic Attacks, its next Basic Attack increases Critical Hit by 1500 and Critical Damage by 90-144%.

Sniper

Sniper

Archer · Tier 3

Bonuses: HP +8% · MDEF +16%

When there are no enemy units nearby, gains a random [Attack Stat Buff] every 10-5.5 seconds.

Fortune Teller

Fortune Teller

Mage · Tier 1

Bonuses: ATK +6%

Each Overdrive boosts its damage by 11-15% (Stacks up to 3 times)

Scholar

Scholar

Mage · Tier 1

Bonuses: HP +6%

All non-Overdrive abilities deal 30-38% more Damage. (Overdrive ability deals 20% less Damage)

Wizard

Wizard

Mage · Tier 1

Bonuses: ATK +6%

First Overdrive costs 1 less Energy and deals 6-14% more damage.

Arcane Master

Arcane Master

Mage · Tier 2

Bonuses: ATK +11%

Each skill cast increases damage dealt by 2.2-3.1% (Stacks up to 10 times)

Elemental Mage

Elemental Mage

Mage · Tier 2

Bonuses: HP +11%

For each debuff inflicted, the Luminary's attack increases by 2-2.9% (Max 10 stacks)

Magister

Magister

Mage · Tier 2

Bonuses: ATK +11%

After scoring a Critical Hit, the next attack deals 14-23% more damage.

Sorcerer

Sorcerer

Mage · Tier 2

Bonuses: HP +11%

When dealing Overdrive Damage, 10-19% chance to inflict a random [Stat Debuff] on targets (effect can trigger on each target once every 6 seconds).

Astrologer

Astrologer

Mage · Tier 3

Bonuses: HP +8% · Haste +8

The Luminary's Haste increases by 16-25, but skills deal 20% less damage.

Elementalist

Elementalist

Mage · Tier 3

Bonuses: ATK +8% · PDEF +16%

For each debuff on the target, deal additional damage equal to 26-35% of your Attack power. (Max additional damage: 130-175% of Attack)

Grand Archmage

Grand Archmage

Mage · Tier 3

Bonuses: ATK +8% · MDEF +16%

When landing a Critical Hit, Attack increases by 2.1-3%. (Stacks up to 15 times.) (Loses 1 stack when failing to land a Critical Hit within 3 seconds.)

Potion Master

Potion Master

Mage · Tier 3

Bonuses: HP +8% · MDEF +16%

When dealing damage, has a 15-24% chance to inflict a random [Stat Debuff] on the target. (Can only trigger once per target every 4s.)

Rune Mage

Rune Mage

Mage · Tier 3

Bonuses: ATK +8% · PDEF +16%

For each buff on self, damage increases by 8-11%. (Up to a 32-44% damage increase)