Boosts HP by 5%.
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Characters Tier List Codes GearCharacter Guide
Hercules
Last updated: July 19, 2026
Hercules
Hercules
Title Hercules
Class Warrior
Factions Wild Spirit, Arcane Wisdom
Rarity SSR EX
Overall SS
PvE S
PvP SSS
Talent
Twelve Trials
- Lv. 1 Whenever Hercules' HP is less than or equal to 80% of Max HP, gains 1 stack of [Trial's Blessing] per second, up to 12 stacks. Each stack of [Trial's Blessing] provides 3.2-4.7% Damage Reduction, 2.1-3% Shield Efficiency, and 2.1-3% Healing Received. Recovers Rage when HP is lost. When Rage is at the limit, enters the [Wild] state. When HP is less than or equal to 50% of Max HP and in the [Wild] state, additionally gains 2 stacks of [Trial's Blessing] per second.
- Lv. 2 Whenever this unit gains [Trial Gift], clears [Next Overdrive Energy Cost +1] from one ally.
- Lv. 3 [Earth Rift] After dealing damage each time, reduces [Overdrive] Cooldown of self and the allied Ranged Luminary with the highest Attack by 1 second (can trigger at most once every 3 seconds).
- Lv. 4 When about to take lethal damage, if [Trial's Gift] reaches 12 stacks, consumes all stacks of [Trial's Gift], gaining 5 seconds of Control Immunity and Damage Immunity, and restores HP 6 times, each time equal to 18% of Max HP. (Can trigger up to 3 times per battle)
- Lv. 5 Increases HP by 8% and Crit by 120.
- Lv. 7 Increases Crit by 200.
Divinity
Level 1
Level 2
Level 3
Boosts HP by 7%.
Grants 150 Critical Resistance.
Level 4
Level 5
Boosts HP by 7%.
Grants 150 Break.
Level 6
[Twelve Trials] Gains 6 stack(s) of [Trial's Gift] immediately at the start of the battle.
Crushing Fracture
Cooldown: 18s
Cost: 3
Jumps to the designated target location and deals physical damage equal to 980-1280% of Attack to enemies within a medium circular area around the target, while applying [Stun] for 2 seconds. After landing, creates [Fissure] at the landing position. [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area every 3 seconds. If the number of [Fissures] created by the user on the battlefield is greater than or equal to 5, all [Fissures] will explode, dealing physical damage equal to 2400-3360% of Attack to enemies within a medium circular area. When [Fissures] explode and inflict damage, an additional Crit equal to the user's lost HP percentage * 1500 and bonus Crit Damage equal to the user's lost HP percentage * 60% are applied. If 【Crushing Fracture】 is released while the user is under the [Wild] state, all [Fissures] on the battlefield will immediately explode after landing. When [Fissures] explode, they additionally inflict [Significant Physical Defense Down] and execute Summons (up to 3 within 10 seconds).
Power Spin
Cooldown: 16s
Perform a spinning slash on the current target, dealing physical damage equal to 180-270% of Attack 4 times to enemies within a large circular area around self. If current HP exceeds 80% of Max HP, it is reduced to 80%. For each enemy Luminary hit, gain a shield equal to 10-16% of Max HP for 8 seconds, up to 5 stack(s).
Unyielding Body
In battle, increases HP by 15-24%. When Heracles deals Damage with a Basic Attack or Active Skill, Physical Damage equal to 120-180% of his lost HP is additionally inflicted. Each time an ally unleashes an Overdrive, gains 1 stack of [Awakening]. For each stack of [Awakening], the additional Damage of [Unyielding Body] is increased by an extra 10%.
Earthspike Fissure
Cooldown: 14s
Creates [Fissure] beneath the two enemies with the lowest HP. Every 3 seconds, [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area. If current HP exceeds 70% of Max HP, sacrifices 50% of current HP. For the next 8 seconds, the Damage dealt by [Fissure] grants 100% Lifesteal.