Hercules

Last updated: July 19, 2026

Hercules

Hercules

Warrior
Wild Spirit Arcane Wisdom Warrior SSR EX

Hercules

Title Hercules
Class Warrior
Factions Wild Spirit, Arcane Wisdom
Rarity SSR EX
Overall SS
PvE S
PvP SSS

Talent

Twelve Trials

  1. Lv. 1
    Whenever Hercules' HP is less than or equal to 80% of Max HP, gains 1 stack of [Trial's Blessing] per second, up to 12 stacks. Each stack of [Trial's Blessing] provides 3.2-4.7% Damage Reduction, 2.1-3% Shield Efficiency, and 2.1-3% Healing Received. Recovers Rage when HP is lost. When Rage is at the limit, enters the [Wild] state. When HP is less than or equal to 50% of Max HP and in the [Wild] state, additionally gains 2 stacks of [Trial's Blessing] per second.
  2. Lv. 2
    Whenever this unit gains [Trial Gift], clears [Next Overdrive Energy Cost +1] from one ally.
  3. Lv. 3
    [Earth Rift] After dealing damage each time, reduces [Overdrive] Cooldown of self and the allied Ranged Luminary with the highest Attack by 1 second (can trigger at most once every 3 seconds).
  4. Lv. 4
    When about to take lethal damage, if [Trial's Gift] reaches 12 stacks, consumes all stacks of [Trial's Gift], gaining 5 seconds of Control Immunity and Damage Immunity, and restores HP 6 times, each time equal to 18% of Max HP. (Can trigger up to 3 times per battle)
  5. Lv. 5
    Increases HP by 8% and Crit by 120.
  6. Lv. 7
    Increases Crit by 200.

Divinity

Level 1
Health Enhancement

Boosts HP by 5%.

Level 2
Wild Attack

Boosts Attack by 12% for 8 seconds when entering [Wild].

Wild Break

Grants 250 Break for 8 seconds when entering [Wild].

Level 3
Health Enhancement

Boosts HP by 7%.

Anti-Crit Enhancement

Grants 150 Critical Resistance.

Level 4
Wild Physical Defense

Grants 16% Physical Defense for 4s when an ally enters the [Wild] state.

Wild Crit Resist

Grants 250 Crit Resist for 4s when an ally enters the [Wild] state.

Level 5
Health Enhancement

Boosts HP by 7%.

Break Up

Grants 150 Break.

Level 6
Trial Champion

[Twelve Trials] Gains 6 stack(s) of [Trial's Gift] immediately at the start of the battle.

Overdrive
Crushing Fracture

Crushing Fracture

Cooldown: 18s

Cost: 3

Jumps to the designated target location and deals physical damage equal to 980-1280% of Attack to enemies within a medium circular area around the target, while applying [Stun] for 2 seconds. After landing, creates [Fissure] at the landing position. [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area every 3 seconds. If the number of [Fissures] created by the user on the battlefield is greater than or equal to 5, all [Fissures] will explode, dealing physical damage equal to 2400-3360% of Attack to enemies within a medium circular area. When [Fissures] explode and inflict damage, an additional Crit equal to the user's lost HP percentage * 1500 and bonus Crit Damage equal to the user's lost HP percentage * 60% are applied. If 【Crushing Fracture】 is released while the user is under the [Wild] state, all [Fissures] on the battlefield will immediately explode after landing. When [Fissures] explode, they additionally inflict [Significant Physical Defense Down] and execute Summons (up to 3 within 10 seconds).
Ultimate Skill
Power Spin

Power Spin

Cooldown: 16s

Perform a spinning slash on the current target, dealing physical damage equal to 180-270% of Attack 4 times to enemies within a large circular area around self. If current HP exceeds 80% of Max HP, it is reduced to 80%. For each enemy Luminary hit, gain a shield equal to 10-16% of Max HP for 8 seconds, up to 5 stack(s).
Secret Skill
Unyielding Body

Unyielding Body

In battle, increases HP by 15-24%. When Heracles deals Damage with a Basic Attack or Active Skill, Physical Damage equal to 120-180% of his lost HP is additionally inflicted. Each time an ally unleashes an Overdrive, gains 1 stack of [Awakening]. For each stack of [Awakening], the additional Damage of [Unyielding Body] is increased by an extra 10%.
Special Skill
Earthspike Fissure

Earthspike Fissure

Cooldown: 14s

Creates [Fissure] beneath the two enemies with the lowest HP. Every 3 seconds, [Fissure] deals physical damage equal to 480-672% of Attack to enemies within a medium circular area. If current HP exceeds 70% of Max HP, sacrifices 50% of current HP. For the next 8 seconds, the Damage dealt by [Fissure] grants 100% Lifesteal.