Boosts Attack by 5%.
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Ifrit
Last updated: July 19, 2026
Ifrit
Flamefiend
Title Flamefiend
Class Archer
Factions Arcane Wisdom, Elemental Echo
Rarity SSR+
Overall A
PvE A
PvP A
Talent
Flamebrand
- Lv. 1 After inflicting Physical Damage three times on the same target, triggers an extra hit of Physical Damage equal to 86-158% of this unit's Attack.
- Lv. 2 After triggering an [Elemental Reaction], reduces the Energy cost of the next Overdrive by 1.
- Lv. 3 Increases Attack by 10% and Crit by 50.
- Lv. 4 When triggering [Flamebrand], has a 50% chance to inflict [Physical Defense Down] on the target.
- Lv. 7 When triggering [Flamebrand], reduces [Hexagram]'s cooldown by 1 second.
Divinity
Level 1
Level 2
Boosts Attack by 12% for 2 seconds when gaining [Awakening].
Boosts Attack Speed by 16% for 2 seconds when gaining [Awakening].
Level 3
Boosts Attack by 7%.
Grants 150 Critical Hit.
Level 4
Grants 250 Crit for 2s when an ally consumes [Awakening].
Grants 12% Attack for 2s when an ally consumes [Awakening].
Level 5
Boosts Magic Defense by 10%.
Boosts Attack Speed by 10%.
Level 6
[Flamebrand] Apply 1 stack of [Flamebrand] to all enemy units at battle start
Hexagram
Cooldown: 18s
Cost: 4
Fires 16 fireballs to bombard all enemy units, each dealing 255-351% of the caster's Attack as Physical Damage. The same unit takes only 20% damage when hit by the second or subsequent fireballs.
Firestorm
Cooldown: 15s
Unleashes a fiery vortex dealing physical damage 4 times to enemies in a medium circular area. Each hit deals 38-62% of Attack as physical damage and inflicts [Ignite]. Each Overdrive cast grants 1 stack of [Awakening]. At 3/6 stacks of [Awakening], hits increase to 6/8.
Frenzy
In combat, boosts your Attack by 10-18%. Each stack of [Awakening] adds 4% Attack.
Endless Flames
Cooldown: 10s
Launches a fire shell dealing physical damage equal to 180-276% of Attack in a small circular area. For each stack of [Awakening], launches an additional fire shell (up to 4), with extra shells dealing 25% damage.