Boosts Attack by 5%.
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Lilith
Last updated: July 19, 2026
Lilith
Queen of Eternal Night
Title Queen of Eternal Night
Class Assassin
Factions Illusion Veil, Wild Spirit
Rarity SSR+
Overall S
PvE S
PvP S
Talent
Echoes of the Dark Night
- Lv. 1 Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 310-460% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks).
- Lv. 2 [Song of Extinction] Each time damage is dealt to a target with [Pain Echo], restores HP equal to 20% of Attack and 5% Rage.
- Lv. 3 Increases HP by 10% and Lifesteal by 4%.
- Lv. 4 [Shadowblade Dance] can trigger the [Punishment] effect, and when [Punishment] is triggered, it additionally increases the target's Overdrive Cooldown by 2s.
- Lv. 7 When ally Luminaries in the [Wild] state deal damage to enemies with [Pain Echo], Bonus Damage is increased by 50%.
Divinity
Level 1
Level 2
Grants 12% Attack for 8s upon triggering [Punishment].
Grants 16% Crit Damage for 8s upon triggering [Punishment].
Level 3
Grants 150 Critical Hit.
Boosts Attack by 7%.
Level 4
Grants 16% Crit Damage for 3s when an allied [Punishment] is triggered.
Grants 12% Attack for 3s when an allied [Punishment] is triggered.
Level 5
Boosts Attack by 7%.
Boosts HP by 7%.
Level 6
[Shadowblade Dance] Additionally applies [Attack Down] and [Crit Down] when dealing damage.
Song of Extinction
Cooldown: 18s
Cost: 2
Deals magic damage equal to 340-520% of Attack to enemies within a cone-shaped area 3 times. Additionally, inflicts an extra 4-second [Silence] effect on targets already affected by [Echoes of Pain].
Shadowblade Dance
Cooldown: 12s
Fires a magic missile at each enemy within a large circular area, dealing 280-400% of Attack as magic damage and increasing the target's Overdrive cooldown by 2s. At the start of the battle, immediately teleports to the center of the enemy team (teleportation ignores enemy Guardian obstruction) and casts this skill once. Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, fires an additional magic missile at each target. The additional magic missile's damage is increased to 420-600% of Attack but does not increase the target's Overdrive cooldown.
Mana-Devouring Twin Blades
When an ally Luminary steals stats from an enemy, its Lifesteal is increased by 3-4.8% until the end of the battle, up to 20 times. When an ally Luminary triggers [Punishment], it inflicts [Healing Down] on the target.
Nightmare Plunder
When applying [Echo of Agony], additionally steals 2.4-3.6% of the target's Attack for 8s (does not affect bosses). Can stack up to 5 times.