Boosts HP by 5%.
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Morgana
Last updated: July 19, 2026
Morgana
Starlight Witch
Title Starlight Witch
Class Priest
Factions Elemental Echo, Illusion Veil
Rarity SSR+
Overall SS
PvE SSS
PvP SS
Talent
Elemental Alchemy
- Lv. 1 In battle, increases own HP by 25-57%. When an enemy is inflicted with a [Basic Elemental Debuff], Morgana gains 1 stack of Elemental Alchemy of the corresponding color. When possessing 6 stacks of the same color Elemental Alchemy, consumes them and applies the corresponding buff to all allied Luminaries. Red Elemental Alchemy: [Crit Up]. Yellow Elemental Alchemy: [Crit Damage Up]. Blue Elemental Alchemy: [Attack Boost].
- Lv. 2 During Overdrive, increases own Damage Reduction by 100%.
- Lv. 3 Increases HP by 10% and Healing by 4%.
- Lv. 4 When allied team triggers an [Elemental Reaction], restores 1 Overdrive Point to the team (8-second cooldown, can trigger up to 3 times per battle).
- Lv. 7 Additionally gains 10 Max Energy. When consuming [Elemental Alchemy], regenerates an additional 2 Energy.
Divinity
Level 1
Level 2
Boosts Magic Defense by 16% for 4 seconds when applying [Basic Elemental Debuff].
Grants 12 Haste for 4 seconds when applying [Basic Elemental Debuff].
Level 3
Boosts HP by 7%.
Grants 150 Critical Resistance.
Level 4
Grants 12% Attack for 3s when an allied [Elemental Reaction] is triggered.
Grants 12 Haste for 3s when an allied [Elemental Reaction] is triggered.
Level 5
Boosts Physical Defense by 10%.
Boosts HP by 7%.
Level 6
[Elemental Symphony] When firing regen bullets, fires an additional one.
Elemental Symphony
Cooldown: 20s
Cost: 3
Enters a 6-second channeling state. During this period, when an ally applies [Ignite] or [Shock], Morgana immediately applies [Chill] to the target (can only trigger once every 0.5s on the same target). While channeling, every 1s, gains 4 stacks of a random color [Elemental Alchemy]. When [Elemental Alchemy] is consumed, restores 5-9% HP and fires a missile at the ally Luminary or Wyrm with the lowest HP, restoring their HP by 10-18% of Max HP.
Phantom Star of the Tides
Cooldown: 13s
Unleashes a surge of water, dealing magic damage equal to 450-850% of own Attack to enemies within a medium circular area at the target location. Upon hit, inflicts [Chill] and removes all [Next Overdrive Energy Cost Down] effects from the target.
Elemental Crucible
Starts with 10-15 Max Energy, and gains full Energy at the start of battle. When using [Elemental Alchemy], restores 1 Energy. When an enemy Luminary is inflicted with [Flash Freeze], consumes 1 Energy to additionally apply [Heal Block]. If the target is already in the [Heal Block] state, instead applies a random [Stat Debuff]. When an enemy Luminary is inflicted with [Evaporation], consumes 3 Energy to additionally apply [Next Overdrive Energy Cost +1].
Tidal Ring
Cooldown: 17s
Sequentially places a water ring on the caster and the ally Luminary or Wyrm with the lowest HP, lasting for 5s. While the water ring is active, increases the target's healing received by 20-36%. Restores HP equal to 6-10% of the caster's Max HP per second to nearby allies.