Boosts HP by 5%.
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Prometheus
Last updated: July 19, 2026
Prometheus
Goddess of Stolen Flame
Title Goddess of Stolen Flame
Class Guardian
Factions Wild Spirit, Arcane Wisdom
Rarity SSR EX
Overall S
PvE S
PvP A
Talent
Breaking the Elephant Seal
- Lv. 1 While active, reduces Crit Damage of all enemies by 32-50%. When taking critical damage, if the source's critical damage exceeds 150-120%, it is calculated as 150-120%.
- Lv. 2 Each time an [Awakening] is obtained, reduces the cooldown of all own skills by 1s.
- Lv. 3 Increases the steal effect of "Nebula Chains" by 50%.
- Lv. 4 After the battle starts, applies the steal effect of [Nebula Chains] to the nearest enemy Luminary within a straight line. Additionally, [Nebula Chains] removes the limitation of stealing from only one target at the same time.
- Lv. 5 Increases HP by 12% and Crit Damage by 8%.
- Lv. 7 Increases Crit Damage by 20%.
Divinity
Level 1
Level 2
Level 3
Boosts Magic Defense by 10%.
Boosts HP by 7%.
Level 4
Level 5
Boosts HP by 7%.
Grants 150 Block.
Level 6
[Nebula Chains] Extends the duration of the steal effect by 4s.
Nebula Chains
Cooldown: 20s
Cost: 2
Steals 20% Attack, 20% Physical Defense and Magic Defense, 300 Crit, 300 Dodge, 300 Block, and 30% Crit Damage from a single target (does not affect bosses) for 8s. Cannot stack and can only steal from 1 target at a time. Then, restores HP equal to 50-75% of Max HP and 100% Rage, and deals magic damage equal to 880-1200% of Attack to enemies within a large circular area.
Cross Chain Strike
Cooldown: 8s
Swings chains into an X-shaped area, crossing at the enemy with the highest Attack and dealing magic damage equal to 600-900% of Attack. Each chain also deals magic damage equal to 200-300% of Attack to any enemies it hits. Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, the damage dealt to the crossed target changes to magic damage equal to 600-900% of Attack + 600-900% of the target's Attack (up to a maximum of 2400-3600% of Attack) and benefits from 100% Lifesteal.
Charging Assault
After using a skill, the next basic attack is buffed, dealing magic damage equal to 480-680% of this unit's Attack to all enemies within a large surrounding circular area and grants a shield equal to 20-30% of Max HP for 6s, stacking up to 3 times.
Triple Spiral
Cooldown: 12s
Throws a spiral chain, dealing magic damage equal to 550-800% of the caster's Attack to enemies in a straight line and grants a shield equal to 10-15% of Max HP multiplied by the current number of [Awakening] stacks for 10s, then consumes all [Awakening] stacks. When in the [Wild] state, [Awakening] stacks are not consumed. Each time an ally uses an Overdrive, gains 1 stack of [Awakening].