Boosts HP by 5%.
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Thor
Last updated: July 19, 2026
Thor
Thunder Goddess
Title Thunder Goddess
Class Warrior
Factions Elemental Echo, Sanctum Glory
Rarity SSR EX
Overall S
PvE S
PvP S
Talent
Thunder Chain
- Lv. 1 Whenever inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 320-560% of Attack to enemy units within a large circular area around the target.
- Lv. 2
- Lv. 3 Each time [Thunder Goddess Sigil] is applied, grants a shield equal to 6% of Max HP. Stacks up to 10 times and lasts 6 seconds.
- Lv. 4 While active, when the team triggers an [Elemental Reaction], applies 1 stack of [Thunder Goddess Sigil] to the affected target.
- Lv. 5 Increases HP by 8% and Dodge by 120.
- Lv. 7 Increases Dodge by 200.
Divinity
Level 1
Level 2
Boosts Attack by 12% for 4 seconds when applying [Basic Elemental Debuff].
Grants 250 Break for 4 seconds when applying [Basic Elemental Debuff].
Level 3
Boosts HP by 7%.
Grants 150 Critical Resistance.
Level 4
Grants 16% Physical Defense for 3s when an allied [Elemental Reaction] is triggered.
Grants 250 Crit Resist for 3s when an allied [Elemental Reaction] is triggered.
Level 5
Boosts HP by 7%.
Grants 150 Break.
Level 6
[Divine Hammer Strike] Applies 20% Drag and a 4-second [Stun] to all enemy units it collides with when returning.
Thunder Prison Judgment
Cooldown: 18s
Cost: 3
Raises the hammer into the air and continuously releases lightning attacks on surrounding enemies. Each lightning strike deals magic damage equal to 49-73% of Attack and applies [Shock] up to 3 times per target. Then, descends to the ground, dealing magic damage equal to 405-605% of Attack to enemy units within an extra-large circular area and detonating all [Thunder Goddess Sigil] on the field. During this skill, gains Control Immunity.
Divine Hammer Strike
Cooldown: 16s
Throws and retrieves the Thunder Hammer in a straight line, dealing magic damage equal to 180-300% of Attack to enemy units along the path both when thrown and retrieved. Upon retrieval, it additionally drags the first enemy unit it collides with 20% closer and applies a 4-second [Stun]. If the [Stun] is successfully applied, gains [Morale]. Casts once immediately at the start of the battle.
Elemental Grace
Cooldown: 6s
When present, each time an allied Luminary triggers an [Elemental Reaction], applies a random [Blessing Buff] to them (prioritizing the one they do not currently have). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, gains the skill [Thunderlight Shock]: Strikes enemies in a large circular area in front, dealing 2 instances of magic damage equal to 360-600% of Attack and applying [Shock] twice. Base Cooldown is 6 seconds. This skill's damage includes 100% Lifesteal.