Thor

Last updated: July 19, 2026

Thor

Thor

Warrior
Elemental Echo Sanctum Glory Warrior SSR EX

Thunder Goddess

Title Thunder Goddess
Class Warrior
Factions Elemental Echo, Sanctum Glory
Rarity SSR EX
Overall S
PvE S
PvP S

Talent

Thunder Chain

  1. Lv. 1
    Whenever inflicting [Shock] on an enemy unit, has a 50% chance to apply 1 stack of [Thunder Goddess Sigil] to the target. [Thunder Goddess Sigil] can stack up to 5 times and can be detonated by Overdrive. Each stack of [Thunder Goddess Sigil] detonated deals magic damage equal to 320-560% of Attack to enemy units within a large circular area around the target.
  2. Lv. 2
    Changes [Divine Hammer Strike] so that successfully inflicting Stun grants [Morale] and [Fervor] to self.
  3. Lv. 3
    Each time [Thunder Goddess Sigil] is applied, grants a shield equal to 6% of Max HP. Stacks up to 10 times and lasts 6 seconds.
  4. Lv. 4
    While active, when the team triggers an [Elemental Reaction], applies 1 stack of [Thunder Goddess Sigil] to the affected target.
  5. Lv. 5
    Increases HP by 8% and Dodge by 120.
  6. Lv. 7
    Increases Dodge by 200.

Divinity

Level 1
Health Enhancement

Boosts HP by 5%.

Level 2
Level 3
Health Enhancement

Boosts HP by 7%.

Anti-Crit Enhancement

Grants 150 Critical Resistance.

Level 4
Elemental Physical Defense

Grants 16% Physical Defense for 3s when an allied [Elemental Reaction] is triggered.

Elemental Crit Resist

Grants 250 Crit Resist for 3s when an allied [Elemental Reaction] is triggered.

Level 5
Health Enhancement

Boosts HP by 7%.

Break Up

Grants 150 Break.

Level 6
Divine Hammerbreaker

[Divine Hammer Strike] Applies 20% Drag and a 4-second [Stun] to all enemy units it collides with when returning.

Overdrive
Thunder Prison Judgment

Thunder Prison Judgment

Cooldown: 18s

Cost: 3

Raises the hammer into the air and continuously releases lightning attacks on surrounding enemies. Each lightning strike deals magic damage equal to 49-73% of Attack and applies [Shock] up to 3 times per target. Then, descends to the ground, dealing magic damage equal to 405-605% of Attack to enemy units within an extra-large circular area and detonating all [Thunder Goddess Sigil] on the field. During this skill, gains Control Immunity.
Ultimate Skill
Divine Hammer Strike

Divine Hammer Strike

Cooldown: 16s

Throws and retrieves the Thunder Hammer in a straight line, dealing magic damage equal to 180-300% of Attack to enemy units along the path both when thrown and retrieved. Upon retrieval, it additionally drags the first enemy unit it collides with 20% closer and applies a 4-second [Stun]. If the [Stun] is successfully applied, gains [Morale]. Casts once immediately at the start of the battle.
Secret Skill
Elemental Grace

Elemental Grace

Cooldown: 6s

When present, each time an allied Luminary triggers an [Elemental Reaction], applies a random [Blessing Buff] to them (prioritizing the one they do not currently have). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, gains the skill [Thunderlight Shock]: Strikes enemies in a large circular area in front, dealing 2 instances of magic damage equal to 360-600% of Attack and applying [Shock] twice. Base Cooldown is 6 seconds. This skill's damage includes 100% Lifesteal.
Special Skill
Heavenly Thunder Dance

Heavenly Thunder Dance

Cooldown: 12s

Deals 180-340% of Attack as magic damage to enemies within a cone-shaped area in the space ahead and applies [Shock]. Additionally, inflicts an extra 0.1-second [Stun] on targets with 2 or more stacks of [Thunder Goddess Sigil].