Boosts Attack by 5%.
Back to homepage
Star Savior
Star Sailors
Cookie Run: Crumble Soon
Dragon Traveler
Chasing Kaleidorider
Game
Back to homepageDatabase
Gear Artifacts Noble Phantasms Relics Subclasses Wyrmspells Wyrms Howlkins Status Effects ResourcesMeta
Codes Character Tier List Character Database Wiki HomeQuick links
Characters Tier List Codes GearCharacter Guide
Van Helsing
Last updated: July 19, 2026
Van Helsing
Demon Hunter
Title Demon Hunter
Class Archer
Factions Arcane Wisdom, Illusion Veil
Rarity SSR
Overall B
PvE C
PvP C
Talent
Swift Shot
- Lv. 1 Each time a skill is cast, increases Attack Speed by 12-20%. Stacks 10 times and lasts the entire battle.
- Lv. 2 Attack increases by 30% when attacking targets with an Overdrive Energy cost of 4 or more.
- Lv. 3 Increases own Attack by 15%.
- Lv. 4 When the Attack Speed bonus from [Swift Shot] reaches its maximum stacks, additionally gains +20% Attack and reduces Overdrive Energy Consumption by 1.
- Lv. 7 [Waltz of the Wicked] can trigger the [Punishment] effect. When [Punishment] is triggered, this skill refunds 8s of its cooldown and additionally deals Physical Damage equal to 400% of Attack to the affected target.
Divinity
Level 1
Level 2
Boosts Attack by 12% for 2 seconds when gaining [Awakening].
Boosts Attack Speed by 16% for 2 seconds when gaining [Awakening].
Level 3
Boosts Attack by 7%.
Grants 150 Critical Hit.
Level 4
Grants 250 Crit for 2s when an ally consumes [Awakening].
Grants 12% Attack for 2s when an ally consumes [Awakening].
Level 5
Boosts Magic Defense by 10%.
Boosts Attack Speed by 10%.
Level 6
[Waltz of the Wicked] When dealing damage, for each point target's Overdrive Energy Consumption exceeds Van Helsing's, deal 10% additional damage
Waltz of the Wicked
Cooldown: 18s
Cost: 3
Fires a continuous barrage of projectiles, each wave dealing 48-64% of the user's Attack as Physical Damage to enemies within a large circular area. This skill is not affected by Attack Speed buffs, but the number of projectile waves is influenced by Attack Speed bonuses. At 0%/40%/100%/180% Attack Speed bonus, it fires 8/10/12/15 waves of projectiles.
Grenade
Cooldown: 12s
Toss a Grenade to deal physical Damage equal to 228-428% of Attack to enemy units in a small circular area. Triggers [Punishment] effect. When [Punishment] activates, inflicts additional [Physical Defense Down].
Demonbane Crossbow
Cooldown: 12s
Shoot with flair, dealing physical damage equal to 290-530% of Attack to a single target. When the [Punishment] effect triggers, damage is boosted by 50%.
Adrenaline Rush
Boosts Attack Speed by 16-32%. Each Overdrive use grants 1 stack of [Awakening]. When an [Awakening] stack is available, instantly consume it to trigger an extra cast of [Grenade] or [Demonbane Crossbow].