Boosts HP by 5%.
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Xuanwu
Last updated: July 19, 2026
Xuanwu
Four Saints
Title Four Saints
Class Guardian
Factions Sanctum Glory, Arcane Wisdom
Rarity SSR+
Overall SSS
PvE S
PvP SS
Talent
Shifting Harmony
- Lv. 1 Each time Xuanwu grants an allied unit a shield, Xuanwu gains 1 stack of [Mystic Sun], stacking up to 8 times for 10s. Each stack of [Mystic Sun] increases Physical Defense and Magic Defense by 3-4.8% and Block by 40-70. When Xuanwu's active skill deals damage, it also applies [Mystic Moon], stacking up to 12 times for 5s. Each stack of [Mystic Moon] reduces the target's Break by 40-70. Whenever an enemy with [Mystic Moon] deals non-Overdrive damage to an ally with [Mystic Sun], that ally temporarily gains 3% x ([Mystic Sun] stacks + [Mystic Moon] stacks) Block Damage Reduction Efficiency.
- Lv. 2 When an allied Luminary enters [Grace], reduces the cooldown of [Mortal Veil] by 4 seconds.
- Lv. 3 Increases own Physical Defense and Magic Defense by 10% and HP by 5%.
- Lv. 4 When Xuanwu grants a shield to an ally, additionally applies 1 stack of [Mystic Sun] to that unit. ([Mystic Sun] applied to allies is considered a dispellable buff.)
- Lv. 7 At start of battle, applies 3 stacks of [Mystic Sun] to all allied Luminaries, and gains an additional 3 stacks of [Mystic Sun].
Divinity
Level 1
Level 2
Grants 250 Crit Resistance for 4s upon receiving a [Blessing Buff].
Grants 250 Block for 4s upon receiving a [Blessing Buff].
Level 3
Boosts Magic Defense by 10%.
Boosts HP by 7%.
Level 4
Level 5
Boosts HP by 7%.
Grants 150 Block.
Level 6
[Eclipse Rebirth]: When a shield granted by Xuanwu's active skill is broken, restores HP to the shield holder equal to 20% of their Max HP and applies [Significant Physical Defense Boost].
Unbroken Flow
Cooldown: 20s
Cost: 3
Can select 1 melee ally. Leaps to the target location, dealing physical damage equal to 800-1190% of own Attack to enemy units within a massive circular area around the target, and inflicting [Attack Down]. Enemy units in the large inner circular area are knocked airborne. Then gains a shield equal to 22-35.2% of own Max HP and grants the selected allied unit a shield equal to 11-17.6% of own Max HP for 15s. Alternatively, can select 1 ranged ally. Leaps to the nearest enemy unit, dealing physical damage equal to 800-1190% of own Attack to enemy units within a massive circular area around the target, and inflicting [Taunt] on the nearest enemy unit for 10s. Enemy units in the large inner circular area are knocked airborne. Then gains a shield equal to 22-35.2% of own Max HP and grants the selected allied unit a shield equal to 11-17.6% of own Max HP for 15s.
Mortal Veil
Cooldown: 12s
Enters Parasol Stance for 5s and gains [Physical Defense Up], dealing physical damage equal to 60-87% of own Attack + 150% of own current shield value to enemy units within a medium circular area around self every 0.5s. When possessing both [Morale] and [Fervor], enters the [Grace] state. While in the [Grace] state, this skill additionally deploys a parasol at the enemy Luminary farthest from self, dealing the same damage to enemy units within a medium circular area around it. Also grants a shield equal to 20-32% of own Max HP to allied units within the medium circular areas around self and the parasol for 8s. While casting this skill, becomes immune to control effects and lethal damage. Removes [Grace] when the skill ends.
Dance of Duality
All allies gain 10-16% Damage Reduction while they have a shield. If they have a shield granted by Xuanwu's skills, they gain an additional 10-16% Damage Reduction. In battle, every 8s, grants a random [Blessing Buff] to an allied Luminary with a shield, prioritizing one they do not already have.
Mystic Beacon
Cooldown: 16s
Throws a parasol at the allied Luminary with the highest Attack, prioritizing ranged units, or at an allied Wyrm. When the parasol reaches the target, grants allies within a medium circular area a shield equal to 8-14% of own Max HP. The parasol remains on the battlefield for 5s, granting 20 Skill Haste to allies within a medium circular area around it. Each time an allied unit unleashes an Overdrive, gains 1 stack of [Awakening]. Each [Awakening] stack increases own Shield Efficiency by 5%.