When self deals damage to enemy units carrying [Electric Spark], additionally ignore 10% of their Magic Defense.
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Zeus
Last updated: July 19, 2026
Zeus
King of the Gods
Title King of the Gods
Class Mage
Factions Sanctum Glory, Elemental Echo
Rarity SSR EX
Overall SSS
PvE SSS
PvP SSS
Talent
Divine Thunder Fire
- Lv. 1 While Zeus is on the field, when an enemy unit is inflicted with [Electrified], additionally apply 1 stack of [Electric Spark]. Each stack of [Electric Spark] reduces the target's dual defense by 3.7%, stackable up to 10 times. Every 10 stacks of [Electric Spark] applied by self, randomly gain 1 [Blessing-type Buff].
- Lv. 2 Gain [Morale] and [Fighting Spirit] at the start of battle.
- Lv. 3 When [Thunder Feast] deals damage, if the target has more than 3 stacks of [Electric Spark], randomly apply 3 [Stat-type Debuffs].
- Lv. 4 When self deals damage, ignore Magic Defense equal to the target's [Electric Spark] stacks x 5% (Zeus's defense ignore effect can exceed the stacking cap up to 60%).
- Lv. 5 Increase own HP by 10% and Skill Haste by 10.
Divinity
Thunder Feast
Select a super large circular area to unleash lightning, dealing magic damage equal to 1470% of own ATK to each enemy unit in the area. When self simultaneously has [Morale] and [Fighting Spirit], enter [Blessing] state. While in [Blessing] state, [Thunder Feast] deals damage twice and additionally applies 2 seconds of [Paralysis]. Exit [Blessing] state after [Thunder Feast] ends. [Paralysis]: A special crowd control state. The target cannot move, attack, or use skills. Cannot be dispelled or cleansed.
Lightning Chain Flash
Fire a powerful bolt of lightning at the current target. After hitting, it bounces 5 additional times (prioritizing Phantoms). Each lightning bounce deals magic damage equal to 2 hits of 120% own ATK, and each bounce increases lightning damage by 10%. Deals double damage to targets in [Paralysis].
Thunder Cloud Veil
Summon 1 thunder cloud to follow a random enemy unit (prioritizing Phantoms). The cloud lasts 8 seconds, dealing magic damage equal to 200% of own ATK to the followed target every 0.5 seconds. After a critical hit, there is a 30% chance to additionally apply 1.5 seconds of [Paralysis]. Each time a friendly Phantom in [Blessing] state gains a [Blessing-type Buff], reduce this skill's cooldown by 2 seconds.
Electric Charge Rhythm
Increase own damage dealt by 25% during battle. Every 10 stacks of [Electric Spark] applied, gain an additional 10% damage dealt (up to a maximum of 400% additional damage). When self deals damage with normal attacks or active skills, 30% chance to apply [Electrified].