Wildcry
SSR EX
Otherworld Return
Game
Back to homepageDatabase
Gear Artifacts Noble Phantasms Relics Subclasses Wyrmspells Wyrms Howlkins Status Effects ResourcesMeta
Codes Character Tier List Character Database Wiki HomeQuick links
Characters Tier List Codes GearDatabase
Wildcry details, quality tiers, and restrictions.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 30% of its own Attack to enemy units in a large circular area and restores HP equal to 2% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 50% of its own Attack to enemy units in a large circular area and restores HP equal to 3.25% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 70% of its own Attack to enemy units in a large circular area and restores HP equal to 4.5% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 90% of its own Attack to enemy units in a large circular area and restores HP equal to 5.75% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 110% of its own Attack to enemy units in a large circular area and restores HP equal to 7% of its own max HP to allies in a large circular area.
Child effect: After the dragon summoned by Dragonmight dies, it deals magic damage equal to 27.5% of its own Attack to enemy units in a large circular area and restores HP equal to 1.75% of its own max HP to allies in a large circular area.
After the dragon summoned by Dragonmight dies, it deals magic damage equal to 170% of its own Attack to enemy units in a large circular area and restores HP equal to 11% of its own max HP to allies in a large circular area.
Child effect: After the dragon summoned by Dragonmight dies, it deals magic damage equal to 42.5% of its own Attack to enemy units in a large circular area and restores HP equal to 2.75% of its own max HP to allies in a large circular area.