Dragon's Call
SSR
Otherworld Return
Game
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Dragon's Call details, quality tiers, and restrictions.
While active, when our summoned unit dies, provides a shield equal to 4% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].
While active, when our summoned unit dies, provides a shield equal to 8% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].
While active, when our summoned unit dies, provides a shield equal to 12% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].
While active, when our summoned unit dies, provides a shield equal to 16% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].
While active, when our summoned unit dies, provides a shield equal to 20% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].
Child effect: While active, when our summoned unit dies, provides a shield equal to 2.5% of its maximum HP to one random allied Luminary for 6s and grants them [Attack Boost].