Beginner Guide

Roadmap and systems primer from the official-style compendium: account progression, Nyanners, gear, Monsterlings, and combat fundamentals.

0. Intro

Mongil: Star Dive is not overly complex—especially if you already play gacha titles like Genshin Impact or Wuthering Waves. Start with the Introduction and Game Contents pages for a full picture of modes and activities.

1. Early account progression

Early progression overview

Beginner-friendly roadmap for a strong start.

Complete the tutorial

The summoning system (Recruit) unlocks very early—ideal for rerolling if you want a strong start. Early pulls mainly come from:

  • Pre-registration rewards
  • Mail rewards
  • Beginner missions

Prioritize the main story

Story progress should be your top priority. It unlocks:

  • Game modes
  • Upgrade systems
  • Farming stages

Manage your Keys (stamina)

  • Use stamina efficiently.
  • Spend primarily on Dungeon stages.
  • Avoid over-farming low-level stages with poor rewards.

Build and upgrade your core team

Focus resources on a small roster of 3–5 units.

  • Prioritize your main damage dealer first.
  • Invest in leveling, equipment, and skill upgrades.
  • Avoid spreading resources too thin early on.

Complete daily activities

  • Finish daily missions.
  • Engage weekly content for higher-value rewards.
  • Spend shop currency on high-value resources (upgrade materials, summon currency).

2. Nyanners and Monster Codex

Nyanners and Monster Codex

You can choose your own name or keep the default, Nyanners.

Like characters, Nyanners starts at level 1 and can reach level 60. Each level improves odds of capturing higher-grade and higher-level monsters. Level up by:

  • Capturing monsters
  • Earning Monster Codex rewards

The Monster Codex lists monsters you have captured at least once; more copies of the same monster unlock more detail. Use Habitat Info to see where monsters appear.

3. Level up characters

Character level and experience books

Use Experience Books to level characters. Maximum level is tied to Account Level; at the current cap, raise it via Breakthrough.

Duplicates strengthen characters through the game’s Awakening system.

4. Artifacts

Artifacts

Artifacts come in 3★, 4★, and 5★ grades with various effects.

  • Enhance using materials or duplicate copies of the same artifact.
  • Max enhancement level can be raised via Breakthrough.
  • Fusion Level — raised by spending duplicate artifacts; boosts Fusion Effects.

5. Equipment

Equipment slots and enhancement

Four slots: Headgear, Chest, Gloves, Footwear. Grades 1★–5★.

  • 4★ and 5★ can grant Set Effects when enough pieces from the same set are equipped.
  • Enhance with materials or duplicates; enhancement raises stats.
  • At certain enhancement levels: new substats may appear or existing substats may increase.

6. Skills

Skill types overview

Basic Attack

Standard attacks, no cooldown. Some characters get stronger variants by holding the basic attack button.

Special Skill

Mid-impact abilities on cooldown. Some have held variants that use the character’s unique resource; some specials can be chained.

Ultimate Skill

Powerful skills with their own gauge, filled by landing attacks and applying status effects to enemies or allies.

Switch Skill

Triggered when entering or leaving the field—useful for counters and keeping team flow.

Passive Trait

Defines each character’s role and identity.

7. Monsterlings

Basic information

Monsterling equip and traits
  • Equipping a Monsterling grants its effects to that character.
  • Enhance with materials or other Monsterlings for stronger stat boosts.
  • Duplicates can increase Rank and Rank Effects.
  • New Monsterlings roll Traits by grade; traits can be changed via Combining.
  • If the character’s level is below the Monsterling’s, the Monsterling’s level scales down to match.

Combine

Combine two Monsterlings
  • Combine two Monsterlings to create a new one—both parents are consumed.
  • Child inherits appearance from one parent.
  • Small chance of a Mutation.
  • Traits can inherit or randomize; Combine Consumables can guarantee trait transfer.

Link Chain

Link Chain equipment
  • Unlocks hidden potential for certain Monsterlings.
  • Craft a Link Chain and equip it; the Monsterling assists in combat.
  • Enhance the Link Chain to improve effectiveness.

8. Combat tips

Elemental weakness

Elemental weakness

Hitting enemies with their elemental weakness deals increased damage. Use the Monster Codex to check weaknesses.

Special attacks (enemy)

Enemy special attack cues

Yellow glow — Time a Dodge Skill or Switch Skill to Counter, briefly neutralizing the enemy. A successful Switch counter resets all teammates’ Switch Skill cooldowns.

Red glow — Counters do not apply; you must evade.

Staggering and bursts

Stagger gauge and burst

Landing attacks on bosses fills the Stagger Gauge. Destroyer units fill it faster. When full, use Nyanners’ Skill to stagger the boss. While staggered, trigger a Burst for extra damage. Assassin units deal much more damage during stagger and burst.

Recommended Next

Introduction

Introduction

Game Contents

Game Contents

Gacha System

Gacha System